PeakingSensations's Forum Posts

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  • While in the editor all of my sprites and the background is black. The game runs normal when I play but in the editor I can't see anything.

  • I am struggling so bad with this. I have spent days trying to fix this. I changed the settings, I have managed to make the particles move straight up, to the left, to the right, every way possible except for the way I am trying to make them. I used the pin object, I tried what you said and made them a bullet, I made them a child object of my wall, anything I could think of

  • I am making some more progress. all of the particles are going straight left and I am messing around with it trying to get it to go down

  • I tried doing this and I do not fully understand the steps? Could you maybe send a picture of the events?

  • I am using a flappy template and I connected particles to the pipes. When I am moving the particles always go towards an angle. However, when I die the particles go straight down how they should be. I have looked at all of the events and I have found that the pipes are set for "every tick, set bullet angle of motion to 180 degrees" Since the particles are pinned to the pipes they also move that way. I want the pipe to remain the same, and have the particles still pinned to the bullets but have the particles go straight down instead of at an angle. I have tried many different settings and have been unsuccessful.

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  • My particles are 90% angle, In the event sheet I changed the angle of the particles to 90%. it still did the same thing. I played around with it and set the particles angle to 0 and still had it on 90 in the event sheet but it did the same thing

  • Thank you! It worked. However, I have one more issue. The particles should all be shooting directly down, the particles are going towards the right. As soon as my character gets defeated the particles stop going towards the right and they shoot directly down how they should? Any tips on what I should do?

  • I am building an endless runner game and all of my obstacles are the same and they all spawn in how they should. I used the pin behavior to connect my particle effects to my obstacle. It works but the only problem is only one particle effect works at a time. For example: I have 3 spike obstacles that are all visible on the screen at the same time. I am trying to get all visible obstacles to all simultaneously have the pinned particle effect. However, only one obstacle at a time has the particle effect. I have to pass one of the spikes and then the particle effect disappears and reappears on the next spike trap. I want all spikes to be having the particle effect at the same time and then get destroyed when those obstacles are no longe visible

  • 8 posts