Peacock_Games's Forum Posts

  • > BUT it took around 2 years for it to be allowed for Wii U so maybe in around a year or under they'll add it (if we're really lucky)

    ..and then in another year another console will come out and the process will repeat.

    Huh? Companies tend to create a new console or a new version of a console every 5 years

  • > C2 support would be unlikely as it's in maintenance mode (bug fixes only)

    Well that's bs

    I agree but the unfortunate thing is that allowing HTML isn't their top priority

    BUT it took around 2 years for it to be allowed for Wii U so maybe in around a year or under they'll add it (if we're really lucky)

  • 3rd party plugin from Rex:

    Date and Time: c2rexplugins.weebly.com/rex_date.html

    Or without any 3rd party plugins, you can use the Browser object and do this:

    Browser.ExecJS("Date()")

    Thanks!

  • Hello,

    Id like to add a day and night cycle to my game (this is a mobile game) and i was wondering if there was a plugin to check the users time, i mean if it can check for location then id hope that it can check for the players time.

    Thanks in advance :3

  • Does the error say Cant find "/" or something like that. If so I know how to get past it

  • scirra.com/arcade/adventure-games/underworld-34461

    A simple, pretty and short platformer I made :3

    It has some levels and a boss

  • Im guessing Mdma with a Scopolamine chaser.

    I...dont know what that is

  • Alright, if you need more specific instructions or if you run into some sort of error then you can ask me

  • Im not sure how many people have the beautiful surreal thoughts I have. Everything is so abnormal but its the formation of colors and the movement of everything that is like my own personal drug (cant compare to the feeling of a real drug but to the mind thats how it feels to me). Mixing it with certain types of musics it just feels great. My own personal dream land is my little happy place, blue glowing mushrooms, a large lake in the middle, all underground. Trees similar to palm trees but the leaves are wider and softer and the wood is darker. Its hard to imagine it all at once but if I ever get the money im gonna hire an artist to create this "dream land".

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  • You can still publish your game with an older version of cocoon that still works with admod

  • By that do you mean Super Mario Maker?

  • If you want more control over what gets saved (which also by comparison means you'll have a lot of variables, etc to keep track of but that's the tradeoff, anyway) or want to have multiple save-files, it's better to make a save system using local storage and a dictionary or two.

    I have a capx that's made for sort of zelda-like games but it should pretty easily apply to any game that has more than one save-slot and has at least some kind of stats, items, etc to keep track of:

    https://www.dropbox.com/s/pfgclknuert64i5/Savefile%20System.capx?dl=0

    Also, if you want to keep track of things like bought-objects (as example, I played a lot of the Zoo Tycoon games in the past, so let's use a random zoo or snack structure the player can buy and place as an example, ignore the object in this example) and have them restored upon reloading a save:

    To utilize this properly, you may have want to have a grid system built or at least track the x/y place of objects, which can be done easily by storing them to variables or a dictionary upon placement.

    For picking the absolutely right object...well, UIDs may not be the best solution here, since exiting and saving a game would mean that objects may not be permanent and with the exception of global objects, here's a more fool-proof method:

    Track where players can place structures, whether by X/Y or a grid system. Regardless, you may want to assign arbitrary spaces for your sanity's sake and tie a specific X/Y to them. Something like "StructureSlot1" = Empty/"<StructureName>"* and "StructureSlot1X" + "SturctureSlot1Y". This way, when a save is reloaded, you can have the game check through each grid-space, and spawn a structure on grid-space-x if one happens to have a defined value in the savedata dictionary as well as restore any metadata such as what the player set something like a food-stand to sell if they have multiple options of what they can set.

    *I'll get to this part in a bit, it's below:

    You could store all your structure models/sprites in one object and create new instances (remember to track them properly!) whenever a player buys and places a new structure, such as a popcorn stand, bench, etc. Have their names match the structure-names in your definition/structure-list and also have them match whatever formatting would be for your dictionary or such so when you spawn a new structure, set the animation and set it to use the name stored in "StructureSlot1" key.

    Its not that type of tycoon game, but everything that i need are in global variables. Like the Money and purchases, they are all in global variables. As long as those save im fine. You dont place things in my game.

    But I really appreciate the explanation

  • Hello,

    Are you unable to pay the $25 to create an Android publishers account.

    Well that why im here, I would be happy to publish your game and assist you with publishing preperations.

    You will get the money and credit made off your app!

    We can communicate through forums or we can exchange information

    So if anyone wants to publish there app then you can reply

  • Hello,

    I am a 17 year old male, who is developing with construct 2 at an intermediate level.

    I am looking for some people with the same level (or lower) to make some nice games. I have an android and a kongregate account.

    If you have any questions or if your interested then email a3654058uwn@gmail.com with the title "team offer"

  • Hey, welcome to construct 2. If you need any help or if you want to publish your game to mobile than message me :)