From the manual:
ImageWidth
ImageHeight
The original dimensions of the object (its current animation frame image size), in pixels. Since objects can be stretched at runtime causing the normal Width and Height expressions to return different values, these can be used to get the original size regardless of the stretched size.
Its a matter of approach.
perhaps, give the Templates a variable, "SelectedScale" (number)
When sliding the slider scale, set the value of the Templates.SelectedScale, followed by setting that value in the Templates scale propperties.
When selected the image to edit, grab their SelectedScale and set in the slider.
Awesome, thank you for your input. Will try this.