pcp's Forum Posts

  • rexrainbow

    wow! you're great. Thanks again for your help!

  • Hi, Rexrainbow. I need your help, please!

    I'm testing the matcher plugin, and i have an issue with z indexes of chesses (i think).

    I've setup a tile board with three chesses on it, one of them movable with the keyboard. I want to destroy the three chesses when they meet in a horizontal row of three. The matcher does his job well and find the match, but when i try to destroy them, it only destroys the chesses that have the same z-index as the board (0). Is there any way to solve this? (if i change the z-index of the movable chess to 0 i can't move it)

    Here is an example capx (move down the chess and see what happens)

    docs.google.com/file/d/0B6gdXck1k_sHSHFLRENJUVFvSjg/edit

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  • pcp

    It's because that the left chess of these two chess will try to move to right first, and it found that there is a chess at it's right side. So that the left chess could not move to right.

    A possible solution is assign different z index for both chess.

    Thank you so much! It works!

  • Hi. I think i've found a bug in the GridMove behavior.

    I've created a board and added two instances of a chess in it. Then i've assigned a GridMove's move to to the chess for the four directions (up, down, left, right). I want it to move them together at the same time and it works perfectly with all directions but not for the right direction (if you press right, first moves the right instance of the chess and then the other)

    Here's a capx wich explains this better.

    docs.google.com/file/d/0B6gdXck1k_sHN3oySnhtVlM2T00/edit

  • Hi rexrainbow. First of all thank you for your plugins and behaviors, they are awesome.

    But i have a problem with the CustomMove behavior. It simply doesn't work for me. I've made a board, bounded it to a SquareTx object, created the tiles and one chess. Then i've assigned a CustomMove behavior to the chess. I've added a keyboard object too and added a GridMove action to an On key pressed event. But it doesn't work, the chess doesn't move. I've checked some of your samples but i can't find a solution. So it'd be great if you could help me.

    Here is my capx. docs.google.com/file/d/0B6gdXck1k_sHSlJKNE9mQTZXUU0

    Thank you.

    I answer to myself to tell that i've found de solution. I was creating the tilemap and the chess outside the on start of layout event. Visually was working, but logically it wasn't.

    Thanks anyway, it think this plugin will be very usefull for me.

    Cheers :)

  • Hi rexrainbow. First of all thank you for your plugins and behaviors, they are awesome.

    But i have a problem with the CustomMove behavior. It simply doesn't work for me. I've made a board, bounded it to a SquareTx object, created the tiles and one chess. Then i've assigned a CustomMove behavior to the chess. I've added a keyboard object too and added a GridMove action to an On key pressed event. But it doesn't work, the chess doesn't move. I've checked some of your samples but i can't find a solution. So it'd be great if you could help me.

    Here is my capx. docs.google.com/file/d/0B6gdXck1k_sHSlJKNE9mQTZXUU0

    Thank you.