Paulo Cezarino's Forum Posts

  • Thanks guys! I hope so, too!

  • Hello, guys!

    My name is Paulo Cezarino. I work as a freelance graphic designer and illustrator, and I'm a great shmup fan. I posted this project here some time ago and was about to post a playable demo, however It had some serious issues and the project was left alone. Now I'm taking it back, polished the graphics and remade the engine and now it looks good to go. Thanks for all the previous feedback, it was really helpful! And it's now on Steam Greenlight and you can get the demo here!

    -

    Winstratos is an arcade shoot 'em up (or just shmup), incorporating the concept of flying fast as its core design. When you are alone, fighting an entire armada head-on isn't a very smart strategy, so hit and run tactics become the only option! Change ship modes between fighter and mecha as the situation demands, zap between enemy fleets and bases, and collect coins to increase your rank and unlock new ships!

    Boosting through debris fields, enemy bases and full fleets will be common, so you'll have to constantly adapt for incoming threats. Your ships are configured to overcome this very problem by having two changeable forms: fighter, for precise shooting, and mecha, for area control. Swapping between them is the key for survival! Some ships have extra attacks, like seeking missiles and energy absorbing rays. By meeting certain requirements, it's even possible to add enemy firepower to your own!

    • Four skill levels: from casual to hardcore player;

    • Few buttons: one for each mode, and another one for boosting. Full mouse control is supported;

    • Shield and Armor: taking hits disables your shield. Taking another hit while it recharges and you damage your hull;

    • Ranking system evaluates player by hits taken, enemies destroyed and medals collected;

    • Unlock new ships by collecting coins from fallen enemies or getting good ranks.

    On a distant, fleeing space colony, the remaining humans never expected to be haunted by their ancestral's doings. Old combat forces mysteriously disturbed the peace, and the few military units available had no choice but to counterattack with all their remaining power, as they held the last of Earth's resources. You play as Caz, a young pilot, joined by Su, the one responsible for the carrier and maintenance and, together, you embark in a journey to the unknown...

    Click here to download Windows 32 and 64 bits versions.

    Winstratos Steam Greenlight page

  • Hey TiAm, really nice plugin there!

    I found some bugs too. Whenever you hold any mouse or keyboard buttons, mouselockx/y and rawx/y will not follow mouse movement very accurately, even if the mouse isn't locked.

    I also had issues on a PC running Windows 10: it returned really low values for those, even if no buttons were pressed.

    Please tell me if you need any more specifications!

    Thanks!

  • Hey, I'm back!

    Cool, I like the shooting!

    Thanks! :­D

    -

    Just finished the equipment select menu. You can choose your ship and equip additional gunpods.

    And another portion of stage 1. I'm giving more attention to the composition, trying to make things easy to see.

  • That looks like my kind of game. Can't wait to play it!

    Wow! This looks absolutely fantastic. Following this one closely for sure!

    Thanks guys! :­)

    -

    Another thing I finished (I hope), the launch sequence!

  • And testing some missiles!

  • And, the action is really smooth.

    On what PC was running the game?

    Intel Core2 Duo, 2.93GHz on a Radeon HD 5850. Very obsolete hahaha!

  • Excellent work, but... You REALLY can play at that speed (like in the first gif)???

    I had an headache only looking at it...

    Thanks!

    I made four difficulty levels, and those gifs were recorded on the highest. Lower difficulties slow down everything, and I tested with people with no experience at all. They managed very well! :­)

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  • AWWWW YEAAAHHH, THAT IS SOME ACTION PACKED STUFF!!

    Yeah, thanks! Even I die sometimes, but you can adjust the speed if it's too much. :­)

    Only now realizing that this might in fact have seperate movement and aiming controls? Sweet.

    Noob question on the side: how do you make the gifs, convert fraps clips or something more streamlined?

    Yeah, each ship lets you toggle between attack modes! Some even have additional attacks.

    About the gifs, I just used ScreenToGif for the first two. For the third I recorded a video, converted to individual .png files and animated it. A lot of work, but it worked better for my kind of old pc. If you have a good one, I believe ScreenToGif runs smoothly.

    f***ing awesome!!

    great effects and game engine looks pretty fun to watch, I imagine it must be even more fun to play

    Thanks! :­D

  • Wow!! It looking very nice really!!

    I just love the Space Shooters and we need more game in this style!!

    Thanks! It's a free time project but I'm giving my all. :­D

    Coming with another gif! This is another section of stage 2, inside the base.

  • Holy crap, this looks fantastic!

    I so need to play this, give us the demo already!

    Hey, thanks! :­D

    I'm finishing the last bits. I'm also having some issues with loading on iOs, but I expect to solve this before long.

  • Way to go guys, this looks really impressive! :­D

  • Hello, guys!

    My name is Paulo Cezarino. I work as a freelance graphic designer and illustrator, and I'm a great shmup fan. I'm presenting this project I've been working on my free time:

    Winstratos is a high speed shmup, designed for both hardcore and casual players. I've been carefully tuning the controls, so I hope anyone can play it!

    The game

    Winstratos, like many shmups, was greatly inspired by the classics: R-Type, Gradius, RayForce and many others. You choose a difficulty (from casual to hardcore, changing parameters like bullet speed and amount of enemies), a ship and blast through six to eight stages, each with its own boss at the end. After each boss, you unlock additional weapons, which I'll cover on the future!

    But wait, only six to eight stages? Not really. Due to the nature of the game, you indeed won't need much time to finish a playthrough. Whoever, I'm taking the Star Fox and Darius approach, so expect a lot of alternate paths (and by this I mean completely different stages). Combined with the all the unlocking and goals, I'm expecting plenty of replay.

    Graphics

    Mostly digital painting, runs on 1080p. Thanks to R0J0hound for the mode7 effect! :­)

    I felt like making an arcade game on the 90's. Hope you guys like it :­)

    And that's it! I'll be updating this topic with more info. Feel free to comment and ask any questions, and expect a playable demo very soon!

    Winstratos on:

    Twitter

    Facebook

    Tumblr

    (Still working on them!)

    Thanks! :­)

  • Didn't know this one, thanks! :­)

  • No need for all this! You should use only one collision box.

    The manual says that because changing the box too much may cause issues like going through walls and that messes all the engine, but you can make it in a controlled way.

    What I do is:

    Make two animations for the collision box, one used for all sprite animations, and a shorter one for crouching and sliding. Make sure the origin is perfectly positioned so the box won't move when you change animations. I also think the best shape for it is a perfect rectangle.

    Let the player crouch without limitations, but whenever your character gets up, there's a condition checking if its overlapping the tilemaps. I can be done this way:

    -If player is not holding the crouch buttom: change the collision box animation to standing

    -Collision box is overlapping tilemap: change the collision box animation back to crouching

    There's no problem in forcing the animation to stand even when there's the possibility of it going through walls, as long as you change it to it's original state when it does. It's a good way for checking. :­)