pastaguy's Forum Posts

  • 9 posts
  • colonel Justice

    maybe, but i think it would be to easy. i could just include a difficulty option.

    and they drop rockets too, after the 20 enemy killed without taking damage. the rest of the instructions is written on the main post.

  • Jayjay

    thank you.

  • colonel Justice

    thank you for the feedback Colonel Justice.

    and the enemy drop 20 health for every tenth enemy you kill without taking damage.

  • also

    <img src="http://i44.tinypic.com/x6a88y.png" border="0" />

    <img src="http://i44.tinypic.com/24dkbxx.png" border="0" />

    its made in construct classic and has no name yet.

    it is not done and for the download go to this post:

    scirra.com/forum/topic75104_post449085.html

  • pretty fun game, the gun got very powerfull at the end there.

  • <img src="http://i44.tinypic.com/x6a88y.png" border="0" />

    download link

    dropbox.com/s/2bthaby7s3o83vg/coridor.zip

    i have worked on this the past week and i thought it was funn enough to share. and some feedback would be great.

    kill 10 enemies without taking damage and they drop life.

    kill 20 enemies without taking damage and they drop rockets, and repeat.

    wasd to move around.

    press space to jump.

    h for first person.

    g for 3rd person.

    mouse to look around.

    mouse button to fire.

    when i play it i like to have this in the background.

    soundcloud.com/milerose/the-great-sid

  • good to hear ciro and thank you mrmiller.

  • i dont know what happend it hapend on me to, but i put a new capfile in there, downloaded it and it worked for me.

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  • i used the mode 7 example from the construct forums and changed it so now you can do a lot more with it. i would give a link to the post with the mode 7 example but i cant find it and i forgot who made it.

    here is the source

    dropbox.com/s/yhgzn9qa0c1hs1w/3dfps.cap

    there, i posted an exe by acident.

    and here is a preview picture.

    dropbox.com/s/eiukqyln86c4zij/prw.png

    should have posted it when i started this thread.

    i will explain the basics on how to use it below here.

    when you want to make a 3d object you will need two objects, one that is used as controll. and one that is the 3d object, you need to put both in the same container.

    the 3d sprite will go in the powerup family. and the controller wil go

    in the items family.

    all the variables that is needed is in the controllers.

    if you need someting that is like floor or flat on the ground you set the variable 3d on the controller to 0.

    if you need someting that is flat but is more like a wall you set the variable 3d to 1.

    if you need someting that is facing towards you al the time "you can make animation angles so it looks like it doesnt" set variable 3d to 2.

    the height variable is seting the y position of the 3dobjects.

    the camera object is the point of view.

    you cant look up and down.

    thats to the basics you need to know to use this if it isnt something i forgot.

    if it is more you like to know reply.

    the stuff that is there is from a game im working on probably wont

    finish it.

    arrow keys to move and turn. press c to take 180 degree turn.

  • 9 posts