Pascal_SI's Forum Posts

  • Additionally, from the Xbox technician that I am working with, could Ashley confirm that the Update Achievement function in the Xbox Live plugin is specifically compatible with Title-Managed Achievements?

    FYI

    docs.microsoft.com/en-us/gaming/xbox-live/features/player-data/achievements/live-achievements-eb-vs-tm

    Thanks again!

    Pascal

  • Salutations,

    I am in the process of porting my game to Xbox Live with the assistance of an Xbox technician and my XDK console. Calling for the UserID, Achievement list, etc, works correctly. However, calling for the "update achievement" to unlock it (i.e., 100 percent) doesn't register.

    For testing purposes, I created a loop that first call my achievement number "9" (i.e, the Achievement ID is located at number 9 in the Partner Center) and then if it fails, it calls for achievement "1" repeatedly every 10 seconds.

    Strangely, via Fiddle trace monitoring, the technician told me that after obtaining the Achievement list, Xbox Live wasn't receiving the request for updating the achievement. However, it did trigger the "on achievement update error". No Xbox Live error message was shown.

    I also tried using the name of the achievement (instead of the number), without success.

    Has anyone been able to unlock their Xbox achievements? Any help would be greatly appreciated.

    Thanks!

  • Hi Plinkie,

    Yes. I believe publication is perhaps one of the few areas where this magnificent engine still needs to be promoted and highlighted in order to truly shine among all other engines out there.

    The launch will be live in an hour or so.

    Thank you very much!

    Pascal

  • Hi there,

    I’ve been working on this rather large game for quite some time, and it’s been a fantastic experience to do so with C2.

    Now that the game is fully playable, I would much appreciate receiving some feedback from fellow creators.

    Scenario

    Westminster Darkly is a turn-based strategy RPG set in Westminster (UK), after a massive solar storm causes the end of the electric age. Combining strategic neighborhood management with tactical battles, you'll be facing the hardest decisions as you try to adapt to the brutal realities of life in a world turned darkly.

    Look it up on the Windows Store (Win10 Universal App, Steam NWJS version to follow)

    microsoft.com/store/productId/9MXS58J200PK

    Kickstarter

    For the last stretch of development, I’ve decided to launch a Kickstarter campaign.Take a look at the draft version of the campaign, which is set to begin on Friday.

    kickstarter.com/projects/westminsterdarkly/westminster-darkly-a-turn-based-strategy-rpg

    Let me know what you think!

    Pascal

  • Hi HenriQuesv,

    I discovered that Visual Studio doesn't automatically provide the necessary files to create the Windows 10 Universal App.

    You must also check the box "Windows 10 SDK (10.0.10240)" under "Windows and Web Development/Universal Windows App Development Tools" when you install Visual Studio (or as a new features by going through the "uninstall or change a program" settings in Windows 10.

    Once installed, following the tutorial on this website works like a charm.

    Note that this will increase your install size by 3gb.

    Have fun!

  • Hi HenriQuesv,

    I am also encountering the same problem with Visual Studio, after following the tutorial to export my game as a Windows 10 universal app.

    If anyone has any idea on how to fix this problem, please reply.

    Thanks!

  • This seems very advanced and highly interesting!

    I am thankful for your help and explanation Rexrainbow (as such a list of conditions and actions would never have occured to me on my own).

    I will let you know how it goes once I integrate it into my capx (later this week).

    As always, if it works I'll be happy to share it so that everyone can gain from our exchange.

    Thanks!

  • Hello everyone,

    I have begun using C2 a few months ago and find it absolutely rewarding to use (compared to other engine).

    I can't wait to see how it will develop over the next few months, or years!

    Have fun!

    Sobieski

  • Hi Rexrainbow,

    I'm glad to hear that this situation might bring even more great ideas for upcoming plugins.

    I understand your approach to solve this issue, but I can't translate it into C2 condition + action (unfortunately). I tried using the "compare two values + distance" under "system" but I seem to fail in selecting the right tiles.

    When you'll have a bit more free time, would you be able to point out how the condition+action should look like to deal with this situation? (i.e. Get all of distance between move-able tiles and target tile, then pick the minimum one. ). For example, would any this involve a specific usage of the SLGmovement (or can it all be done via "system + compare two values" + tile selections?).

    Thanks, as always!

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  • Hello Rexrainbow,

    I have manage to circumvent a few issues with the enemy chess movement. It is now possible for an enemy chess to automatically select a tile nearby a player chess (it is done awkwardly, with some strange behavior but it work nonetheless).

    ---- SEE GROUP: "E_MOVE1" : (note: Only one enemy chess will move per turn)

    dropbox.com/s/t5u5awsbp74jpwr/SLGMOV_Test101.capx

    However, when the enemy chess is too far (i.e. the moveable area (tileframe = 1) is not within range of the player chess), the enemy chess can't move towards the player chess, and instead just run away to the left of the layout (I don't know why).

    Do take a look at my capx, maybe there could be a way to allow enemy chess that are too far from the player chess to select a tile (tileframe =1) that would be in the right direction, towards the player chess (i.e. so as to eventually be "within the moveable area" on a next turn).

    I hope this makes sense, do let me know what you think!

    Thanks, as always!

  • Hello Rexrainbow,

    My project is growing nicely with your great plugings (player chess can move & target easily, & enemies chess can target player chess).

    However, I can't find a way to make the enemy chess move toward a player chess (when it is the "enemy turn").

    Is there a command to make enemies "autoselect" the tile that would be closest to one of the player chess?

    As always, your help is greatly appreciated!

    Thanks

  • Hello Rexrainbow,

    Thank you for the advice on how to save, I am now able to save and load back the instances (but only if I destroy the instances before attempting to load them back).

    dropbox.com/s/lywcvzegm9r6owu/Test2.capx

    (note that I made one extra change with the webstorage, by changing "set" to "merge" so that saved instances could be overwritten).

    I am only beginning with C2, but your plugins are of a great help!

    ps: I can't wait to be able to post the capx and images within the message! :)

    Thank you!

  • Hello Rexrainbow,

    Would you, or anyone else, be so kind as to review my capx example?

    dropbox.com/s/f2s0jegexwnucqt/%21C2.capx

    My events to save and load to/from Webstorage are as followed:

    • KB: On S released --) IB: Clean bank to empty

                        --) IB: Save "chess" from all instances

    • IB: on saving "chess ---) IB: set local key "SAVE" to instancebank.banktostring
    • KB: On L released: WS: Set local storage from JSON string "SAVE"

                         IB: loadbank from JSON string to Webstorage.AsJSON

    • IB on loading "chess" ---) IB load all saved instances

    (KB = KEYBOARD, IB = INSTANCEBANK, WS = WEBSTORAGE)

    Should my command to save and load be any different than what I have inserted in order to work?

    Thank you very much! :)

  • Hello everyone,

    This plugin seems to be very useful. However, I can't seem to figure out how to load back my sprites' instances from Webstorage. I'm certain that it is me (I am learning...slowly). :)

    Would it be possible to have an example on both how to save and then how to retrieve the sprites instances from Webstorage?

    ex:

    On Touch "save icon" ---) X,

                         ---) y.

                         ---) Z.

    On Touch "Load icon" ---) X.

                         ---) Y.

                         ---) Z.

    p.s.: I have read all post and view all referenced capx (it just doesn't seem to "sink in").

    Thank you very much!

  • Hello Rexrainbow,

    I have indeed used your referenced capx and it works perfectly on its own. The issue comes when I try to integrate it with the slg_movement plugin.

    I seem to run into selection problems when trying to make the "pick" as I do not use the same single chess piece (with GV) for both player,partner,enemies (as you do in your capx example).

    I will try to find a way to make it work, but if you or anyone else has any idea where I go wrong, please do let me know; it would be highly appreciated (and surely useful for anyone else as well).

    Thank you very much!

    dropbox.com/s/ki3fu87az693l3s/Test101.capx