part12studios's Forum Posts

  • Hi there,

    The Ouya recently got a huge investment buy in from a chinese investor and they are looking to bring their library over to China. This brings up the requirement to have games that work with simple chinese.

    I did a quick test with ariel and pasting something like this "简单" in there shows boxes. Is there some trick to be able to access simple chinese characters?

    C2 shows the characters in the text field but what comes out on the layout is boxes.

    Thanks,

    Caleb

  • It looks like it was fixed with 196.2 I was able to successfully build my project for iOS. From what I read it sounds like it was an audio issue causing the trouble. I knew they would come up with a fix soon! thank goodness.

  • thanks!

  • no, once you save any changes in a newer version older versions will not open it.

  • Sisyphus yea i think i can wait.. the worse case would be to roll back to 195 and publish fine but i made a few significant updates to my project yesterday with 196 so I hate to have to undo that work. I'll give them a day or two to do a hotfix if they can find the root of the issue quickly.

  • Ok just tested and yea same issue... PhonegapWebViewPlus (cranberry plugin) didn't make a difference. Is there anything else we can try?

  • you know, i wonder.. one of the update changes they made was removing "Safari" from the preview as an option. I wonder if that broke something.

    The other question is are there any options we have? I'm doing a build right now to use the wkwebview plugin and see if that makes a difference. is the UIWebVIew the default? I don't see any options to select something different.

  • Mathijs90 yea i see what you mean. That is a good point. I was able to do the same so that is encouraging. Next is to figure out what fonts support unicode. Seems to be a bit of a hit / miss on this, but that's not a major concern. Thanks for testing that for me. I didn't think of trying a copy / paste into a text box.

    Thanks!

    Caleb

  • Sisyphus gotcha right but it seems interesting that Bl4ckSh33p is having the same black screen problem and he's not using Cordova, it seems he's having trouble with iOS Safari so they would seem to have something in common, which makes me think it's not cordova.

  • Hi there,

    I was wondering what the best approach might be to developing a game using a non english language? I'm looking at a project that might need Farfesh (Iranian) text support. I might just use graphics, but we all know that if any typing were needed or extensive text, using a real font would be really important.

    I imagine that HTML5 / C2 uses Unicode which probably includes all those characters, but I'm just not sure how I would tap into that that.

    Thanks,

    Caleb

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  • yes to confirm this, i reverted back to 195 and games run successfully through XDK.

    whatever he is experiencing, I believe it's related since Cordova is also using iOS Safari for the game to run.

    Please please find a hotfix for this. I'm working on a time sensitive project. I've never been burnt before by a beta, I will be much more careful in the future moving beyond a stable build.

    It must be something minor to freeze up a game at launch preventing the rest of a game to work.

    Thanks!

    Caleb

  • I'm not sure if this is related but i have noticed also that i'm seeing a similar result with iOS / XDK / Cordova.. now all apps load with a black screen and the status bar still visible.. two different games both that compiled fine with 195.. i'm reverting to 195 now to see if that helps.

  • Hey I found this thread also which is even closer to what i want.. well pretty much spot on.. but it just shows a VERY different approach to the structure. always interesting to see how different people approach things

    I'm dissecting that capx next to take that approach.. i was able to quickly modify it to make the action subtract from and changed the timer from 0 to 10 and it counted down nicely.

  • I've been trying this out more and the example they give is good as a timer going up, but i'm struggling trying to figure out how to get a seoncds and decimal to appear as it should..

    this is the closest I've gotten so far

    zeropad(floor(Timer% 60), 1) & "." & zeropad(floor(Timer%60), 1)

    however this results in showing the timer value like this.. 5.5 4.4 3.3 I can't figure out how to shift the area to the right of the period to display the value in the .0 area..

    i'm trying to make it count down 4.0 3.9 3.8 3.7 etc.. I'm sure its just a few simple changes but as i dug deeper into this tuturial it was clear they were not going to discuss how to get in to milliseconds..

    it seems like it might have something to do with changing the % value, but i've tried a bunch of variations and nothing seems to allow me to grab the milliseconds of the timer (or even the time value from the tutorial)

    Thank you again for your help with this!

  • oh that's nice. That's an awesome tutorial. this is exactly what i needed. a working example capx to emulate and then some! thanks!