parside's Forum Posts

  • I have tried but nothing changed...

    dl.dropboxusercontent.com/u/190108463/Enemy.capx

    The Death (5 frames) or hit (only 1 frame) animations don't start.

  • Hi again guys,

    I have a problem...

    dl.dropboxusercontent.com/u/190108463/Enemy.capx

    Why the animation does not changes when I hit the enemies?

    To hits an enemy click on it. More two clicks will kill it but the relative animation does not start, why? <img src="smileys/smiley19.gif" border="0" align="middle" />

    Thx, in advance...

  • lmchucho:

    It does not work.

    BUT, if I disable also the enemy default control, it works great!!!!!!!!!!!!! Thx a lot!!! :D

  • Hi guys,

    I have an issue.

    This the scenario.

    I have the main player with platform and scroll to behavior and then the enemy with platform behavior.

    I move the main player touching button on screen adn using simulate controls.

    The issue is that I have the main player on the center of the screen and I spawn enemies at the right and left border. I have not the keyboard control but when i press the left and/or right key on the pc keyboard the main player move.

    I have also tried to insert the keyboard object and intercepts the left/right arrow key when pressed but now there is another problem.

    Infact, the main player does not move but if I presse left arrow the enemy on the left side stop. If I press the righ one, instead the enemies in the right side stop. If I press righ and left all the enemies stop...

    Very strange...

    Can someone help me?

  • K.

    We wait the bug fix.

    Meanwhile I will stop the music when on suspended is called ;)

  • For the game I'm developing I'm using a layout for each level.

    I think it is the easier way to find bugs and others issues.

  • cvp: thx for the tip...

  • Thanks for the tip...

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  • You need to install the Font on the PC where you run C2.

    Then import it in the files folder.

    Now, you can use it as a normal font.

    I have tested it on CocoonJS and it works good.

    Be only sure that the file font name, will be the same of the font name you see if you open the font. Otherwise It will could not work.

    To be sure it is all ok, when you try the game with CocoonJS, you will look at the fps screen and you will have a message that speak about correct import of custom font (I do not remember the correct message).

  • Sprite Font Generator

    Great!!!!! <img src="smileys/smiley2.gif" border="0" align="middle">

  • K.

  • If I preload a sound, then use it and then change layout, I have to preload again it if I want to use in the new layout or it is not necessary?

    Thx in advance.

  • For the delay: use "trigger once" command when you play the sound effect.

    For the music I do not know. I use CocoonJS to export and use my game on Nexus 7 and the music play ok.

  • It looks interesting also to me...

    Thx you guys!!! :D

  • So Am I used 1280x720, I hope will be fine.

    Use letterbox scale and the screen will be auto resized.

    You could choose to lock the play orientation to landscape, so you will not have probs with vertical screen res.