parside's Forum Posts

  • 1) save your project using: "Save As Project"

    2) update your sounds files into the "files" folder;

    3) save your project using: "Save as Single File";

    Done ;)

  • Sorry for the stupid question.

    But If I have put in the game 200 play sound "clik" instructions.

    If I want change the click sound with another one, I have to load it with another name and replace all the 200 instructions with the new name or there is another easy way?

    Thx in advance....

  • blackhornet:

    I have tried it.

    It works fine.

    Blackhornet You are a great man...

    Thx a lot,

    Parside.

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  • Thx a lot...

    I will do a look at it...

    Thx again...

  • Hi guys,

    I have an issue and I would like to know if is a temporary problem or not.

    Today I have compiled with CocoonJS my app for android.

    Test it on Nexus 7 and nothing to do, after a while it crash.

    I have used the test app of CocoonJS and it works fine...

    What could I do?

    No errors in the test only a warning to use "scale outer"...

    Maybe Is a problem of today and tomorrow all will go again good?

    Thx in advance and sorry for my bad english.

  • Thanks to all for the replies...

    I have update the files trying to pick only one objects.

    Now is better but something the issue is present.

    Womeone can help me?

    dl.dropboxusercontent.com/u/190108463/Enemy.capx

  • Hmmmm....

    I tried but it does not resolve all the issue... <img src="smileys/smiley19.gif" border="0" align="middle" />

    Some others tip?

  • Thx, I will try...

  • Anyone?

    Please help...

    Thx...

  • Hi guys,

    this the issue.

    I spawn some enemies left/right the screen.

    Then I will kill them touching them 2 or more times.

    When I hit or kill one of them an animation start.

    I was using the bad method to animate a platform object and this give me problem with keyboard input (also if keyboard not was present, very strange).

    I have solved adding and pinning an object animation to the enemy but When I hit it, sometimes, the enemy was killed but its death animation does not start and the animation object remin uptight and stop (this last is correct because the object who was pinned is destroied)...

    I tried adding some instance variables but I cannot solve the issue.

    Sorry for my bad English.

    The cap, I think was better then 1000 bad words: <img src="smileys/smiley4.gif" border="0" align="middle" />

    dl.dropboxusercontent.com/u/190108463/Enemy.capx

    Thx in advance to all...

    Bye, Parside.

  • tulamide,

    I have listen the new releases...

    The sound are fantastic...

    In particular imminence_(ambience)_16b is something near what I would use for the boss that I spoke you...

    tears_4b, instead has touched my heart... <img src="smileys/smiley32.gif" border="0" align="middle" />

    Please continue to release sound like these...

    Your music is great!!!!!!!!!!!

    p.s.

    I've loaded your music on my ipod, so I can listen it when I go to run!!!

  • No, Are you sure?

    Impossible...

    Nothing news?

  • Ok, Thx a lot...

    I have solved adding an instance variable to the animation. I toggle it when I kill an enemy and then I check it.

    It works good...

    Thx a gain...

  • However there is another problem now...

    The monsters will be all hit and killed.

    How can I do to kill only that I have touched?

  • Yes, sorry.

    I have translated in english and forgot to change them... <img src="smileys/smiley11.gif" border="0" align="middle" />

    Thx a lot...