ParCutz's Forum Posts

  • ***   The Grae Mezzanine Update - July 20th, 2012 ***

    Hello.

    Here is the latest T.G.M. update.

    I added an inventory, some new artwork as well as a new song (at least the start to a new song).

    The Grae Mezzanine

    Level 2 is a work in progress, so you will probably fall off.

    Have fun today.

    <img src="http://graemezzanine.com/witch.png" border="0">

    GraeMezzanine.com

  • Here is a ?Hey, I just updated The Grae Mezzanine? post.

    *****************

    The Grae Mezzanine

    *****************

    I added a Title Page and a Menu Page.

    The menu is limited right now.

    The only button that works is the one titled ?Play Tutorial?.

    I was asked to explain how the controls work, so thanks for your feed-back and please enjoy.

    ParCutz

    www.GraeMezzanine.com

    <img src="http://graemezzanine.com/pitch.png" border="0">

  • Thanks zsangerous.

    No, you are not supposed to see double.

    I noticed that as well.

    I have no idea where he is coming from.

    You know what they say, everyone has a doppelganger and Pitch met his.

    I was searching through the event sheets as well as the layouts to see if he was hiding out.

    I cannot find the darn little dude.

    Crazy stuff.

    I am diligently working on a smaller layout tutorial level.

    I made the mistake of putting all events on one sheet, so I need to move the level specific events to their own event sheets and include the "all layouts" ES.

    I am also trying to figure out how I can utilize an array for the layout transition doors.

    I know, my mind is going everywhere, but nowhere and my brain is trying to real him in.

    My mind and brain constantly have that fight.

    Like I stated before, I am only happy when the two are functioning at the same time.

    Thanks again.

    ParCutz

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  • Thanks TPorter64.

    You are correct, I am trying to figure out how C2 works and what I can do with it.

    Therefore, the chaos ensues.

    I am hoping a unique experience for the player rises out of the ashes.

    There are way too many games that are quite similar to each other.

    This problem is not just with games, but almost every avenue of art.

    How many movie re-dos do we need?

    Why can't people stop painting bowls of fruit?

    It seems to me that creativity has hit a huge wall and fell into a coma.

    I want to knock the darn wall down.

    My concern is that people really enjoy mediocrity and they don't want to experience diversity in life.

    Anyway...

    I am currently re-working the layouts and I uploaded a lot more "block" art.

    I began construction on my start / pause menu.

    I will post my tutorial level soon.

    Thanks again for your feed-back.

    ParCutz

  • Hi again.

    Whenever I update The Grae Mezzanine, I will update the link in my initial post as well as add one on the "Hey, I just updated The Grae Mezzanine" post.

    Thanks.

  • Thanks for the feed-back, zsangerous.

    I made it a bit faster going up and down the ladders.

    I don't know about you, but I am very slow when I am on a ladder.

    I keep trying to do the animation for attacks and swimming, but I don't like what I did, so, back to the old drawing board.

    I added a door for you to find.

    Touch the door and it will bring you to the cover page of the first issue of The Grae Mezzanine - The Art Zine.

    Also, try to get all of the Gold Nuggets.

    But for the most part right now, it is more of a "playground".

    As for a map, I don't think I am there quite yet.

    I have a lot of learning to do.

    Latest update...

    The Grae Mezzanine

    Thanks again.

    ParCutz

  • Hello.

    I always wanted to create a way to show the world my mind and some of it's offspring (A few should be left unseen).

    Lots of ideas were battling for the ultimate challenge.

    Then, my mind said quietly, "Why not Professor Odd Art, Sir Silly Story-telling and Mr. Why-the-heck-am-I-playing-and-not-making-games collaborate?"

    They did not listen at first, but the three of them finally came to realize that it was only going to work if they had the same desired outcome.

    They asked my brain to assist and this is what materialized.

    ...   ...   ...   ...   ...   ...

    The Grae Mezzanine

    ...   ...   ...   ...   ...   ...

    Anyway, I just started about a month ago with Construct 2 and I definitely see the potential to make this happen.

    I am tweaking the game art in-between learning how C2 operates.

    This is what I have accomplished so far (minus some new block art).

    Use the Arrow keys to move (jump, climb and swim included).

    Press Space to shoot.

    Move Mouse around to find hidden movable blocks (only when the pink blobby thingy is caught).

    Hold Left Mouse Button down on the movable blocks to grab them for a bit (only when the pink blobby thingy is caught).

    Press P for Pause.

    Press C to continue.

    Press R to restart.

    Press S for slow-motion.

    I don't want to ruin all of your fun by typing too much.

    Please do not hesitate to comment on any aspect of my creation.

    There is a lot more to come, so please check back once in awhile.

    Thanks and have fun today.

    ParCutz

    www.GraeMezzanine.com

    <img src="http://graemezzanine.com/pitch.png" border="0">

  • Thanks midnight.

    I enjoyed playing your demo.

    The wormy looking beasts are cool.

    I like the leaves falling.

    Keep up the good work.

    I need to add some neat touches to mine as well.

    I have done some more work on my game.

    Mostly the art and tackling the player + ladder = stuck thing.

    I have not added any of the new blocks yet but I did update the player as well as the witch.

    NEW UPDATE - July 7/27/2012

    The Grae Mezzanine

    Have fun today!!!

    ParCutz

  • Thanks Wink for the compliment as well as the constructive feed-back.

    The ladders are the biggest culprit.

    Yes, I did create the music myself.

    I was messing around with some pretty cool software and that is what came from it.

    I was going to start my own thread, but I do not want to jump in the deep end just yet.

    I am enjoying my every frustrating moment with C2.

    It is bringing me back to the time I was "programming" games on my Commodore 64.

    Good times.

    Thanks again.

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  • I would like to say "hi".

    So, "hi".

    I like games, art and humor.

    Making a game includes all three and then some.

    Have fun and laugh often! [<:o)]

  • To whom it may concern.

    C2 Rocks.

    I began less than a month ago, working on my game whenever I have "free" time.

    I have two wonderful gamer daughters who are helping me out with ideas.

    I am reading the well-written manual, following the fantastic tutorials, creating the "music", producing the "artwork", etc...

    Anyway, here is what I have done so far.

    dl.dropbox.com/u/84530483/index.html

    Space-bar to shoot.

    You can move with the arrow keys.

    Find the "dear looking thingy" so you can push some blocks that look like other blocks but they can only be moved once you catch the "dear looking thingy".

    You can also lift the blocks when you have the "dear looking thingy"

    Once you catch the "dear looking thingy", you can let him go by right-clicking the small version of him that is now pinned to your player.

    I am having some difficulties, but I am over-coming most of them and when it is taking too long, I just say "later" and make it do something else.

    For example, I have no idea how to make a pushed block stay on a moving platform so I made it do something else.

    Enough typing for now.

    Please critique.