I didn't know events were faster than python, Thanks! Also thanks for the fix, can't believe I didn't see that.
Develop games in your browser. Powerful, performant & highly capable.
Hi, I was making an event sheet that makes randomly generated rooms. It worked when it was event sheet but I thought It'd be a lot faster to work on using Python. I'm pretty new to using Python in Construct and I just can't see what's wrong with the code.
Here's the code:
---
import random if Sprite4.Value('StartCell') == 1: Temp = random.randrange(1, 4) if Sprite4.Value('Temp') == 1: Cell1.SpawnObject(WallUp, 6, 0) Cell1.SpawnObject(WallDown, 6, 0) Cell1.SpawnObject(WallLeft, 6, 0) Cell1.SpawnObject(DoorRight, 6, 0) Player.SetPositionToObject(Cell1, 0) Sprite4.Cell2 = 1 if Sprite4.Value('Temp') == 2: Cell1.SpawnObject(WallUp, 6, 0) Cell1.SpawnObject(WallDown, 6, 0) Cell1.SpawnObject(WallLeft, 6, 0) Cell1.SpawnObject(DoorRight, 6, 0) Player.SetPositionToObject(Cell1, 0) Sprite4.Cell2 = 1 if Sprite4.Value('Temp') == 3: Cell1.SpawnObject(WallUp, 6, 0) Cell1.SpawnObject(WallDown, 6, 0) Cell1.SpawnObject(WallLeft, 6, 0) Cell1.SpawnObject(WallRight, 6, 0) Player.SetPositionToObject(Cell1, 0) Sprite4.Cell5 = 1 if Sprite4.Value('Temp') == 4: Cell1.SpawnObject(WallUp, 6, 0) Cell1.SpawnObject(WallDown, 6, 0) Cell1.SpawnObject(WallLeft, 6, 0) Cell1.SpawnObject(WallRight, 6, 0) Player.SetPositionToObject(Cell1, 0) Sprite4.Cell5 = 1
I've set it so that StartCell is always 1.
Here's a .cap in case the code doesn't make any sense:
mediafire.com/download/lmxbczb7pyt01ym/VaniaLike.cap
Also here's a .cap when it was still an event sheet, this is how it's supposed to work:
mediafire.com/download/6zhelgghg6eqawm/SomeVaniaNew.cap
Thanks in advance!