Pandito's Forum Posts

  • 15 posts
  • Wow, just, thanks again, I'm so happy haha

  • Instead of using a real Textbox, you can use a text object acting like a textbox

    https://goo.gl/kiuyUo

    Thanks, I'll take a look into it! Since the game is reaaaally based on text, I'm very opened to different solutions that offer more flexibility!

  • try:

    textBoxArrows.capx

    Oh my god, I literally copy pasted your javascript into my project, renamed 2-3 things to match it and it straight up WORKED! Thank you so much, and frankly I'm amazed and very thankful that you'd take the time to make an actual capx for it and all! #stoked!

  • Um, I could upload a CAPX ... But do you actually understand? I'd rather not upload the capx unless I have to.

    The only thing I want to do is find a way to detect the "Up key is pressed" and "Down key is pressed" despite the textbox being focused.

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  • Hello gamecorps! What I'm trying to accomplish is ... ugh, okay, this might be a little hard to explain lol, apologies in advance.

    So I'm making a text-based platformer, where you have to type in commands such as "right" "jump" etc to get by. To do so, I use a text box that is always focused, and I detect the "Press key 'Enter'" to check the text and call the right functions.

    Now, what I'm trying to make is a kind of "Chat History States", which would allow you to press the Up key to scroll back into past commands that you've sent (those "Chat history states" are stored in an array, and they appear in the active text box as you scroll through them with the arrows).

    My code for the scrolling is functionnal, but the arrow keys press CANNOT be detected WHILE the text box is focused.

  • Sh*t, I ran some tests, and actually, even with Javascript I can't seem to know how to go around it ... my original test used the Control key in conjunction with Enter, but I now realize that basically only Enter gets detected??

  • So, by default, events like "Up key is pressed" are not triggered while you have a Text bot selected. Ashley mentionned the reasonning behind it "This is by design, to prevent text input conflicting with game input.", in this post . I understand that, it's reasonnable. BUT, is there a (preferably simple hehe) way to situationally bypass it?

    I remember doing it before by hacking into the actual exported C2 javascript files T__T but you have to do that every time you export a new version.

    Any other, simpler solutions though?

  • Is there any way to easily bypass that though? I remember doing it before by hacking into the actual exported C2 javascript files T__T but you have to do that every time you export a new version.

    I guess making a plugin would work too ...

    Anything easier though?

  • Thanks a lot for helping out guys! I think we're good now, thank you Construct 2 community ;D

  • Mark? Please send me your email so we can communicate even when we're not both on skype at the same time!!

  • Email sent!

  • Hey, Xoi San looks pretty cool! Sure hope it gets greenlit, I just voted!

    Totally interested by your offer btw! Sent you an email

  • Sweet, maybe we can Skype about it then?

    P.S.: To other Construct 2 programmers, don't consider this thread as completed! Feel free to message me if ever you may be interested!

  • Hello to you all, Constructors!

    I'm working on an entry for the #glitchjam hosted by Game Jolt ( http://jams.gamejolt.io/glitchjam ) and I need a programmer! Not because I can't do programming, in fact the engine already has a good foundation down, but because the deadline is nearing and we could implement so much more as a team!

    Glitch\\Quarentine is our entry for the #glitchjam , and will be a tile-based action game set in a digital world, reminiscent of the Megaman Battle Network series.

    Here is a video of what I got done so far :

    !

    And some concept art : http://iiixandap.deviantart.com/gallery/49885472/Glitch ! (I didn't bother to upload all the sketches for the upcoming enemies, but I might soon)

    I'm working with someone who creates 3D models from my concept arts, which I animate and post-edit in Photoshop. I plan to take care of the sound as well, I've handled it pretty well in my last projects.

    Anyway, please send me an e-mail at josephlavoie@hotmail.com if you think you might be interested! We'll probably have a Skype call about it! ;D

    Joseph (Pandito)

  • I've had the same problem since I started working with C2, the program freezes upon trying to close it, then I have to CTRL-ALT-DELETE it and then it doesn't respond. Almost never closes properly, happened regularily both on R132 Free and Personnal license, and R139 in Personnal License. I'm on Windows 7.

    I also get a bunch of crashes in general, seemingly at random, so I have to save often. Maybe it's all related to the size of the file? My project has 583 Events, it's Approx. download is 34.6 MB and it's memory use is 136.7 MB.

    Anyhow, I really hope this is improved sometime, the program not closing is kind of annoying, but the recurrent crashes are sometimes very upsetting; sometimes it seemed like the Ctrl+S command actually prompted the crash (not very convenient lol).

    Anyways, good luck with all this hard work, thanks so much for the great program!

  • 15 posts