See edit below, but this was my original problem...
I have a family of enemy objects called 'enemies'. Enemy objects are sprites, and I have 2 different enemy types in the enemies family, a zombie and a werewolf. The enemies family has an instance variable called health, and I want to set the default value to 2.
If I edit the family instance variables, the health IV shows 'varies', even though I have no instances of the enemies objects in any of my layouts. If I try to set it to 2, when I hit enter it goes back to showing 'varies'. If I add a zombie or a Werewolf to my layout, they have a health of 1. If I change their health to 2 and then add another of the same enemy type, the new enemy has a health of 2. But if I delete all instances of that enemy type and then add a new one, its health is set to 1.
Edit:
OK, so now I'm REALLY tripping out! I just saved my project, reloaded C3 in my browser, and reloaded my project, and now all family instance variables are set to 0 / blank strings and I can't change their default values!!! If I create a new i.v. I can set it's value properly, but I can't set values for any of the existing i.v.'s. Man I hope someone knows how to fix this and I don't have a corrupted project.