Palourde's Forum Posts

  • Hello,

    I already read all the content that I found on this forum about this subject, but i didnt find a solution (I also read Ashley's post about running C3 on Raspberry pi 4, and the NW.js part of the manual).

    I want to export a project and make it run on a raspberry pi 4 without uploading the projet somewhere. In this case, I export it with "NW.js" and selcted Linux32 (my Rasp4 runs with the latest version of Rasbian).

    Unfortunately, I dont know what to do with all the exported files in order to launch the game.

    C3 works perfectly on the pi4 : I created the project directly on the pi4 and also exported it on the pi4 and retrieve it through Onedrive.

    I found this post on the forum : construct.net/en/forum/construct-3/how-do-i-8/documentation-running-nw-js-129291

    I followed everything listed in it (including the "chmod a+x" thing) but it seems that the exported files do not includes any executable file for the game.

    I did not find any recent information on this subject and I dont know what remains up to date.

    here are the files that the NW.js (Linux 32) export gives me (my project's name is "test2") :

    - 3 folders : "Lib", "locales", "switshader"

    - icudtl.dat

    - nacl_helper (shared library)

    - nacl_helper_boostrap (executable)

    - natives_blob.bin

    - nw_100_percent.pak

    - nw_200_percent.pak

    - package.nw

    - resources.pak

    - test2 (its a "shared library" file, not an executable)

    - v8_contaxt_snapshot.bin

    I am a total Linux beginner and I dont know what thoose files are and how i can use them in order to launch the game on the raspberry pi 4.

    If someone knows more about this, it would be very helpful !

  • Ok, thank you.

  • I understand. I will transpose erverything manually to C2, if I work fast maybe this will not take more than one or two monthes. Its also a good way for improving some features, C2 looks great.

    Do I have to pay attention to something special with "big" projects on C2 ? My prjoect is not so big but I got many big sprites and it takes a lot of memory. The game is only designed for PC, but do I have to avoid the memory consumption to reach a certain level in particular ?

  • Thank you for your response. The only thing I know is that the .tmp file is still available afte the error, but the last time I try to open it it seems a bit strange and some Layouts were missing. But I will look at this more efficiently as soon as possible.

    I also find some posts on various forums saying that CC isnt a great choice for big projects, because of memory problems. So I will probably have to move to C2 .

    I dont think so, but is it possible to transfert a part of a CC project to C2 ? Even a little tiny part (values, variable names, objects) ?

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  • Hello guys,

    Im working on a project on CC since one year, but thoose last weeks I encountered a problem that probably rely to Construct Classic itself. When I want to save, I get an error message during the "Verify" moment. The problem goes more and more bigger thoose days and now I just cant save anymore. I also get the error "Out of memory" really often when I try to launch the game for testing.

    CC take around 1.3GB RAM when I launch the .cap, but I got 32Gb RAM in my computer... so I dont think the problem could comes from that.

    I didnt find anything serious on the forum about this "Verify Failure" thing (two questions were posted, but in something like year 2010 and with no answers).

    Is there any chance I can find a solution ? Loosing a one year long project will be a bit annoying... I'll probably burn the entire world and then jump in the fire.

    Thank you in advance.