packer43064's Forum Posts

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    > i made like one level before of platformer game. it went pretty good (for me). now i have idea to create a simple turret defense game, but sometimes i dont know what to do with the code like i make 2 route for enemy to reach the castle and i make route b is more shorter than route a. i want to enemy a to choose route a, but sometimes it just went to route b. well, i just need someone who can lead me to right knowledge so i can make a progress to my game

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    Have tried to download the C2 examples game? I know there is a turret or something like that game. Might be a good way to see how it works and add/subtract from there.

    I can get the capx if you aren't sure how to do it exactly. I honestly can't remember the exact steps I did when I first did it.

  • Ever heard of Udemy?

    It is basically a site where instructors make classes. I have a class that teaches 60 games in C2.

    I just started to take it 3 weeks ago when I bought the license. It is literally night and day from 3 weeks ago from what I have learned. Mostly from making actual games per his lessons.

    Also from adding to those games and making my own versions of them. Simple games, but using a lot of random behaviors. Which is great experience. Plus anything I haven't learned yet a simple google search or forum search will explain everything!

    It isn't free of course, but nothing is. I went out and put this $129 on the credit card within 2 days of buying his class. I knew this engine was legit and was completely and totally worth a mere $129.

    Just make a clone of a game from scratch or as much as you can and you will learn loads of things.

    I'm still new to this game so take it for what it is. Nothing really.

    C2 is freaking great. I am no need of another game maker, but I understand people always want bigger and better.

  • Well I didn't get it fixed per se. I did just add in "Wait X Seconds" instead of using a variable. It got the job done.

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  • I have a sine behavior on a sprite that goes from left of screen to the right at certain times. Once the game hits a score of 5 for example the sprite uses this behavior and starts going. I also have other sprites which score upon hitting another sprite on bottom of screen. When it hits the bottom sprites a particle behavior goes off and adds 1 to score.

    The problem is when the score hits 5 the sine behavior sprite starts as it should, but when I bring the next scoring sprites down and make a collision the sine sprite literally stop and just go back up and down. As if the sine behavior is working, but won't continue off the screen as it should.

    I'm new to this so bare with me, I'll add a capx. file if I understand how to. I don't know if it is a bug or what.

    https://www.dropbox.com/s/idng107ube3mg1n/Block%20Game.capx?dl=0

    Basically the last 6 events is where the egg sprites hit the frying pans. After the 5th score and attemping the 6th score is when the sine behavior sprite will stop midway in the game.