PabloDev's Forum Posts

  • Problem Description

    If you try to jump against a wall keeping the direction to the right pulsed, the sprite object with the behavior platform will be locked.

    The object should jump, but obviously it should not go forward because there is a wall. In the example the object does not jump, it only trembles.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/platformBehavior.capx

    Description of Capx

    Sprite with platform behavior and some green solids

    Steps to Reproduce Bug

    • Press and hold right cursor
    • Also press cursor up to jump
    • The sprite gets stuck

    Observed Result

    The sprite is not able to jump because the right cursor is being pressed.

    Expected Result

    The sprite must be able to jump even though the right cursor is being pressed.

    The sprite, obviously, should not advance until it exceeds the height of the solid.

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    win7 64 bits SP2

    Construct 2 Version ID

    R241 64bits

  • Hello, I want to emulate this control that appears in the video:

    In the control of the video there is no physics in the jumps.

    However, in the behavior platform there is physical (gravity) and I think it can not be disabled.

    The question is:

    Could you use platform behavior to emulate the control of the video character?

    Or should I emulate it without using platform behavior?

  • Problem Description

    The state of the flash behavior is not saved when using "save", therefore it is not loaded when using "load" and appears disabled.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/60803633/flashBehavior.capx

    Description of Capx

    A sprite with flash behavior activated and the "L" keys to load state and "S" to save state.

    Steps to Reproduce Bug

    1 - The sprite has flash behavior enabled

    2 - Press the "S" key to save the status

    3 - Press the "L" key to load the status

    4 - The sprite now has flash off

    Observed Result

    The flash behavior did not recover its state when the game was loaded from "load"

    Expected Result

    The state of the flash behavior must be saved by "save" and retrieved with "load"

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    win 7 64 bits service pack 2

    Construct 2 Version ID

    R240 64bits

  • >

    > Hello, I have a galaxy 6s with Android 6 and a samsung galaxy trend with 4.2.

    >

    > The game moves and is displayed perfectly on android 6, in 4.2 I have not tried it.

    > I have tried several things and it always worked well.

    > The graphics are yours ?, it's an excellent job !, the tile of the gray stones I especially like but I have not reached the second world yet..

    >

    > A question.

    > Why have not you put your legs to the hen and have you used white legs?

    >

    > I do not know if you understand the question, sorry for my English.

    >

    Yes I did all the graphics. I enjoy making nice tilesets

    The reason she has white legs and not typical chicken legs, is because she is meant to be a Pekin chicken. They have fluffy little legs

    Search Google for pictures of Pekin chicken and you'll see what I mean.

    I did not know that kind of chicken!

    Now I see more sense.

    I think this is a bug, if I'm not mistaken.

    Sometimes falling on a platform the sprite falls down.

    For this to happen do the following.

    Make two jumps, when you are falling to the ground, leave the jump button pressed for 2 or 4 seconds, then release it and the sprite will probably fall down.

  • >

    > I do not understand what happens with the error of the sound, why do not they fix it ?, this error has been reported ?.

    > The error is that if you send the application to the background and there is no sound reproducing at that moment, when you recover the application the sound has been lost.

    >

    Well if you read down that thread, apparently its not a problem with C2 its a bug in Chromium (blog post by Ashley). Intel XDKs Crosswalk is based on Chromium so thats why C2 users get this bug in their games when building for Android.

    >

    > > What's your strategy to market your game Mirlas?

    > >

    > I have no strategy the truth, I do not know this aspect, I have communicated it through several forums but that is all.

    > ¿Any suggestion?

    >

    Well my plan is to contact bloggers, websites and YouTubers to ask them if they would feature my game. I haven't started doing that yet because Ive been tidying up some minor bugs first. Aside from that Im not sure what the best marketing strategies are yet.. In the coming days Ill be focusing 100% on marketing for my game, so id be happy to share ideas as I research it..

    pixelprospector is a very useful resource! Lots of good information there.

    So I guess I should report the bug to the chromium team.

    About the promotion, I'm looking at an AdWords campaign, I want to investigate the price and other details. With this campaign I think you get to appear on the main pages of play store, search results etc ... the position in which to appear I guess it depends on what you are willing to pay.

    I have again lost the full screen with my game.

    I simply deleted all processes in memory from the manager and when I ran my game, I did not have a full screen and there is no way to recover it. I do not get it.

    My game uses 400x240, I do not know if this is important in this error but it should not matter.

  • >

    > > 22 Dec 2016

    > > Updated download link

    > > ----

    > > My first game Cluckles' Adventure is available on Google Play

    > >

    > > If you feel like playing I would love to hear any feedback you might have. Please post feedback in my forum thread here.

    > >

    > > Thanks!

    > >

    > >

    > >

    > >

    > >

    >

    > Hi, the game looks great and very smooth, what resolution do you use 427x240 maybe ?, I think you are using XDK, right ? and What scaling method do you use? Letterbox integer scale?.

    > I've noticed that the status bar is sometimes visible and hard to hide, are you using statusBar.hide?

    >

    Hi The resolution is 240 x 160px and I used 16 x 16px tiles.

    For scaling method I used Scale Outer.. and the background artwork dimensions are 368 x 256px.

    I experimented with XDK and Cocoon.io but in the end I settled on XDK for both iOS and Android.

    Well the status bar should only become visible if the player's finger touches the very edge of the screen. It should show for a couple of seconds then be hidden again. It shouldn't be in a constantly visible state.. It works that way on every Android device I tested with. Does the status bar behave differently for you Mirlas?

    Can I ask what Android device you are using? And what OS is it running? Performance is ok? Thanks for the feedback.

    EDIT: Yes I am using 'On start of Layout' > Browser - Execute javascript "StatusBar.hide();"

    Hello, I have a galaxy 6s with Android 6 and a samsung galaxy trend with 4.2.

    The game moves and is displayed perfectly on android 6, in 4.2 I have not tried it.

    I have tried several things and it always worked well.

    The graphics are yours ?, it's an excellent job !, the tile of the gray stones I especially like but I have not reached the second world yet..

    A question.

    Why have not you put your legs to the hen and have you used white legs?

    I do not know if you understand the question, sorry for my English.

  • Hi, flash behavior does not retrieve its configuration when loading a state using "load".

    Does this flash behavior do not support save and load?

    • A state is saved with active flash in the sprite.
    • The state is recovered and the flash behavior in the sprite is off.

    https://dl.dropboxusercontent.com/u/60803633/flashBehavior.capx

  • Hi Im playing on a Nexus 5X and your game runs very well. I havent noticed loss of sound yet. I tried sending the game to the background, then open it again later (1 - 2mins) and the sound was still working.

    Also I didn't notice any problem with the game not being fullscreen yet.

    About the sound. I had the same problem with both music and sfx dropping out if the game was left idle for a while. The solution in this thread helped me: Android Chrome's loss of sound. Not sure if that will work in your case.

    This is a really cool game. I left you a review. I like your artwork, very nice details. I like the little computer chip at start of game and the batteries lying around in the levels. Also the robot's walking animation is cool.

    Thanks for your impressions, information and commentary on play store !.

    I do not understand what happens with the error of the sound, why do not they fix it ?, this error has been reported ?.

    The error is that if you send the application to the background and there is no sound reproducing at that moment, when you recover the application the sound has been lost.

    One suggestion is that the buttons need to be visible in some way on the screen. I keep missing the right turn button, and I have to feel around on the screen to find where it is. Also it took me a little while to realise there was the button at top right and top left to stop the robot and allow him to fire.

    In the initial menu everything is indicated in "instructions"!

    What's your strategy to market your game Mirlas?

    I have no strategy the truth, I do not know this aspect, I have communicated it through several forums but that is all.

    ¿Any suggestion?

  • tried in all my test-phones: Samsung GT-I9060 - Samsung SM-G361F - Samsung GT-I9301I and all works perfect, no sound stop after unfocus the app, 100% full screen....... it's perfect for me....

    Thanks for the info! In my galaxy s6 it looked correctly yesterday, however by magic this morning did not have full screen and I can not get it in my s6.

    : S

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  • 22 Dec 2016

    Updated download link

    ----

    My first game Cluckles' Adventure is available on Google Play

    If you feel like playing I would love to hear any feedback you might have. Please post feedback in my forum thread here.

    Thanks!

    Hi, the game looks great and very smooth, what resolution do you use 427x240 maybe ?, I think you are using XDK, right ? and What scaling method do you use? Letterbox integer scale?.

    I've noticed that the status bar is sometimes visible and hard to hide, are you using statusBar.hide?

  • Hello, finally after a year of work I have my first application in google play:

    https://play.google.com/store/apps/deta ... nstoprobot

    Direct the robot through the nooks and crannies without touching any obstacle and collect all the goals.

    Uses XDK crosswalk, the performance is very good but...

    • There is still a failure that seems unforgivable, the fault is that if you send your game to the background when no sound is playing, when you recover the game the sound has been lost.

    The game use some REX plugins like move_to.

    Also use the Johncw87 raycast plugin.

    In the screenshots not everything comes, there are surprises that I do not teach.

    It is a game that requires precision and some reflexes, there are some puzzles and nice graphics.

    I am happy, now I can dedicate myself to my other projects.

  • Hello, in my admob page I have an option in my application, it is "link to firebase", is someone using it? What is it for ?.

    My app has ads but nothing else, no shopping or anything like that.

  • Chrome has started removing support for certain "powerful" features (e.g. camera/microphone access, offline support, etc) from HTTP and requiring HTTPS for them, with the exception of localhost where they can still work for development purposes. However this causes a problem with preview-over-wifi which is treated as insecure access and these features get disabled. I guess they just added fullscreen to the list.

    There is a workaround which involves using Chrome dev tools port forwarding to set up a localhost URL on the device itself which really forwards to your PC, but it might be easier just to leave it not in fullscreen and just test that last bit after exporting to a HTTPS host.

    There is something strange here, I can get full screen with these conditions.

    Resolution 400x240

    Fullscreen in browser: letterbox integer scale (does not work with other options)

    If I touch the screen in an uncovered area, a black area (Lower black area of the screen, in landscape mode) , the full screen is successful with browser object.

    https://dl.dropboxusercontent.com/u/60803633/fullScreen.capx

  • I can confirm the crash on two monitors having two different resolutions.

    But the issue is likely the UI library used, as C2 never was meant to be used over several monitors (notice how the main window is meant to be stocked on a single monitor when maximized).

    I'm not sure if it is even worth reporting.

    Thanks for trying !.

    I'm not sure what you meant, is it something C2 can solve?

  • Hmm, could also be graphics card related.

    Working fine from here though!

    Specs:

    Windows 10 Education 64bit

    1920x1080p 60hz dual monitors

    Intel i7 6700k

    NVIDIA GTX 1070

    16GB Ram

    Hi!, I have different resolutions:

    On monitor 1: 1920x1080

    On monitor 2: 1440x900

    I tested the test on two different computers, on the other computer there was also crash, the other computer also had different resolutions.

    Did you open the second layout keeping the first one open?

    The test consists of having both layouts open at the same time.

    Thanks for the test !.