PabloDev's Forum Posts

  • Hello, is this correct?

    I create a bat in "Trigger once".

    Then check if there are any bat in "mulcielago.Count > 0" and this gives FALSE as a result.

    Is this correct or is it a bug in C2?

    In the test file, press space, the text will be printed even if a sprite already exists and sprite.count <= 0 should be false.

    https://www.dropbox.com/sh/ehrch6zye1tuq33/AACqlv_6UnWbOaJSLhy8n3Era?dl=0

  • Hello again Rex, could you take a look at this and check that it works correctly ?, I get the feeling that there are still some strange things.

    There is a lilac sprite which is the area where the random points are set.

    The red sprite sometimes leaves the area as if a point had been put beyond the zone and continues making some very abrupt movements, I do not know if this is a fault but I think so.

    It may be necessary to run it twice or three to make it happen but in my tests most of the time it was seen in the first run.

    https://www.dropbox.com/s/d922fgrd0sg05rf/testSpline.capx?dl=0

  • i am currently working on an adventure game using Construct 2, you can use c2 for everything you imagine in 2D basically

    I love the black and white look, are you using any plugins to create the sphere effect in the image?

  • You probably want to create the directory first, then the sub directory.

    I realized that later, thank you !.

  • Ok, there is a problem here and it is that NWjs can not create subdirectories:

    This will do nothing

    Guess it's an NWJs bug?

  • EDIT: Ok, my trust.

    I thought you could create directories and subdirectories in one action.

    Hello, suddenly, NWJs today does not generate the directories I want.

    The other day worked but today for some reason does not, does not generate the directories, any idea ?.

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  • the Mnk

    I had updated this behavior, please download again. Here is a modified test capx from yours.

    Ok it works perfect now.

    Thanks, as always!.

  • the Mnk

    Thanks, I saw that bug. I might need more days to modify the moving calculating.

    Perfect! I will be attentive to this.

  • > I mean, if I make a mobile game in C2 and export it, can I use the Scirra service to generate the APK ?.

    >

    Yes, that's the idea.

    Ok, that will make things much easier, I suppose.

  • We knew this was coming in advance and it was one of the factors in creating our own build service. We're also going to look in to using the C3 build service to build exports from C2 so you can use that as a replacement without having to import your project (which could be tricky if you don't have all third-party addons for C3). Also you can, as ever, still use PhoneGap Build, so nobody's left out in the cold. We're also going to look in to making it easier to use the Cordova CLI for local builds. And you still have a few months to use the Intel XDK.

    I'm not sure I understand this well.

    Do you mean that exports of C2 can use the service of construction of APK of Scirra ?.

    I mean, if I make a mobile game in C2 and export it, can I use the Scirra service to generate the APK ?.

  • the Mnk

    Dropbox had closed "public" folder, therefore your link is invalided.

    Ok, I think this should work now

    https://www.dropbox.com/s/1cqybis0rsd45mt/test.capx?dl=0

  • Thanks again, I want to do some tests on that to finish understanding it.

  • Thanks for the info.

    What does it mean to activate it without collisions ?.

    What is the use?

  • The default value for platform behavior is disabled, so I would say this could be some kind of error.

  • Thanks for the info, my game always worked better with Intel XDK than with webview.

    In web view I always noticed some extra jumps in the framerate that do not happen with Crosswalk.

    I guess at the moment web view is the only option.