paala's Forum Posts

  • FGLmatt Yes I do understand that you need quality apps. I do believe that my games made for HTML 5 promo are quality ones.

    One game was just approved today. Thanks.

    But the main problem for me is why I can't submit the list of my 150 games for quality check as HTML5 with 0 work from me and get a list of xxx games OK and maybe some NOT OK. Then I would work on converting those games to apk.

    Why do I need to spend 2-3 hours per game to convert in order for you to test for quality?

    If the game is NOT ok regarding quality my work is in vane.

    Thanks for answering.

  • FGLmatt

    No doubt the 200$ HTML5 game promo was a success from developer point of view and we are really thankful for that.

    But for this promo since the quality bar increased and the payment is only 1/4 from 200$ things are different.

    The only way this could be profitable to the developer is to have the game pre made. And I have the games made for 200$ promo and I could convert them to android to take advantage of this promo too.

    Since the conversion of a html5 game to android enhance and publish it takes 2-3 hours this new promo is barely worth it. But it worth it.

    I was really hoping that we are able to submit the apps as html5 for quality check and if they pass I can spend 2-3 hours per app to convert them for android knowing that the game is ok for the promo.

    Now you require us to convert the games first and then wait to see if they are good.

    I've submitted one game 1 month ago (without publishing to play store), 1 week ago published to play store still no YES/NO answer.

    Thanks

  • Did you put your game on google store before receiving this email?

    I didn't.

    When this you uploaded the game on enhance? I did on 31 oct.

  • How did you know that your app was approved or rejected? I sent an app for test but didn't hear nothing from them.

    Thanks

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  • My goal is to trigger an event from javascript into construct 2.

    I think I should use a runtime trigger.

    My code:

    in edittime.js:

    AddCondition(0, cf_trigger, "addisplayed", "My category", "ad_displayed", "Description for my condition!", "addisplayed");[/code:2k0zagp5]
    in runtime.js:
    [code:2k0zagp5]Cnds.prototype.addisplayed = function (state)
    	{
    	    return true;
    };[/code:2k0zagp5]
    
    Now:
    Case 1:
    if I put this code 
    [code:2k0zagp5]var self=this;
     self.runtime.trigger(cr.plugins_.GoogleIMA.prototype.cnds.addisplayed,self);[/code:2k0zagp5]
    under instanceProto.onCreate = function()
    	 it works
    
    Case 2 : if I put the same code under an action, it doesn't work: Acts.prototype.MyAction = function (myparam)
    	{
    
    I tried to make :
     [code:2k0zagp5]instanceProto.addisplayed= function()
    	{
    	var self=this;
     self.runtime.trigger(cr.plugins_.GoogleIMA.prototype.cnds.addisplayed,self);}[/code:2k0zagp5]
    
    and call from action: this.addisplayed(); but doens't work.
    
    So how do I trigger the event from actions?
    
    Thanks
    
    EDIT:
    It seams that  calling this.addisplayed(); from actions works but :
    if I wrap it inside a function it doesn't
  • thanks

  • In the link of the sdk there is an example of SDK running ok outside of construct 2.

    This SDK displayes ads from google inside html5 games

  • Hello,

    This is Google IMA SDK:

    https://developers.google.com/interacti ... try-it-out

    I want a plugin so I can use it in Construct 2.

    Please reply or PM if you can do it and your price.

    Thanks

  • I am trying to integrate google IMA SDK:

    https://developers.google.com/interacti ... try-it-out

    how can make this function work?

    function createAdDisplayContainer() {
      // We assume the adContainer is the DOM id of the element that will house
      // the ads.
     
      adDisplayContainer = new google.ima.AdDisplayContainer(
          document.getElementById('adContainer'), videoContent);
    	  //document.getElementById('div'), videoContent);
    }[/code:2my0gjj2]
  • I have the same question...

  • yes this is a solution, but I need to pick up the object that is being dropped inside the function call

  • Well my real game is not a=2 but something like if object 1 on drop && variable 1=2 or c=4 and d=5

  • Hello,

    I want to do the following:

    if((a==2&& b==3)||(c==4&&d==5))

    {

    //execute something

    }

    Is there a way to have a single event for this in construct 2?

    and not like:

    if a=2 and b=3 do something

    and a second event if c=4 and d=5 do the same thing

  • Thanks. so simple

  • Hello,

    I have like 10 objects "spawner". spawner object has a instance variable x

    How do I pick a random spawner instance that has the instance variable x =0?

    Thanks