ozziedave's Forum Posts

  • Hi Ashley,

    In my game before Update 69 my Player worked well now it does not turn

    correctly because of the "Auto Mirror/Flip" Property Change.

    This is what worked well before:

    Keyboard|On Left arrow|Player| Set animation?Player_Stand_Right?

            released

                                |

    Keyboard| Left arrow| Player    | Set angle to 180 degrees

              is down   | Player    | Set animation ?Player_Run_Right?

    Keyboard|On Right arrow |Player|Set animation?Player_Stand_Right?

            released

    Keyboard|Right arrow is|Player|Set animation?Player_Run_Right?

            |down

    The Player only has a right Stand & Run animation.

    Could you please show me how to do the same with the new process.

    Many Thanks

  • I am having trouble with Music, but my sounds are working ok in the Chrome

    Browser.

    I think that the Audio Object is still a bit dodgy. See comments at

    scirra.com/forum/any-success-with-music_topic46113.html

    Cheers

  • Thanks Kyatric I always respect your advice.

    Still could not get the Music to stop, not know how. I am also testing

    Game Maker HTML5, and have no problem with the Audio at all on the same game version for GM. "I like Construct better though".

    Audio is a no Brainer to place in your game. Instead of pulling my hair out any more I am looping the same music through the whole game until the problem is fixed.

    Cheers

  • I believe that there are problems with Audio. I have no trouble with sounds just music.

    I do not have to pre-load sounds at all, I am using Chrome as my HTML5 Browser of choice.

    Try Pre-Loading though.

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  • Hi Ashley,

    I have used stop:

    FIRST LEVEL: SYSTEM START|ON START OF LAYOUT|AUDIO PLAY "level_01" "looping"

    SECOND LEVEL: SYSTEM START|ON START OF LAYOUT|AUDIO STOP "level_01" ""

                                                 |AUDIO PLAY "level_02" "looping"

    Check it out at: hotkey.net.au/~foremost/index.html

    If you run my game to the second level you will hear the problem.

    Nothing appears to stop the music once started.

    I would prefer it if I didn't share the .capx on this one.

    many Thanks

  • I take it that I am the only one who is having problems with Music

    in a game run from a server @@.

  • Hi All,

    Is it me or are any other members having trouble with playing background music in games.

    I am using the latest Chrome HTML5 Browser and latest C2 with XP.

    The background music starts ok in the first level, but never stops when I require it to on the second level, all music is superimposed at each level making nasty conglomeration of noise.

    FIRST LEVEL: SYSTEM START|ON START OF LAYOUT|AUDIO PLAY "level_01" "looping"

    SECOND LEVEL: SYSTEM START|ON START OF LAYOUT|AUDIO STOP "level_01" ""

                                                 |AUDIO PLAY "level_02" "looping"

    Check it out at: hotkey.net.au/~foremost/index.html

    Any Idea's ??.

  • Hi Ashley,

    I installed R67 and exported my game to my server, it no longer freezes.

    that is good.

  • Thanks all, will check when back from trip.

  • Hi All,

    Has anybody had problems with'EXPORT PROJECT'using Build R65 & Chrome

    15.0.874.106 beta.

    I have 4 levels Title, First, Second & End, all work perfectly in the Editor. When I 'EXPORT PROJECT' and test it the programme freezes on

    the Title Level ?.

    Cheers

  • Hi Ashley,

    I have three png Backgrounds as Tiled Objects, each background is a large

    image 1022 x 766. They are png files, I wanted to replaced them with jpg files because they were two thirds smaller than the png files.

    I deleted the png backgrounds and placed the new jpg files in new tiled object backgrounds, then saved the Project. When I booted the project file again I got an Error message 'C2 Project\Object-Folder\Object-Type

    Line 2592 Column 9'. The programme was still looking for the png files.

    I thought I did the right actions for Construct2 to install the backgrounds correctly. I tried to find the Error folder on my Drive without success.

    Many Thanks

  • Hi Ashley,

    I Exported my Project as many times before, after starting the

    index.html file the game shows the Title Screen but fails to

    show the next Layout Sheet "First Level".

    Event Sheet for title:

    SYSTEM|EVERY TICK|SYSTEM |WAIT 8.0 SECS

                     |SYSTEM |GO TO FIRST LEVEL

    Worked fine before r63 !!!

  • Jay Jay sorry that method didn't work, Sully only while contact is made.

    In this example the Bandit is at the end of the level, press ctrl to

    get the player to fight.

    At this stage I have used an invisible trigger, so that when he steps backwards he triggers the bandit to stop fighting.

    Ashley would still like to see an Inverse of CONTACT.

    hotkey.net.au/~foremost/index.html

  • My meaning is clouded "It goes from Standing to Fighting and is repeated over and over again until the overlap stops.

  • Hi Sully

    I have a animation of a bandit "Standing" & "Sword Fighting"

    He is standing, and when my player makes contact I change the animation

    to "Sword Fighting" this works well with contact, but does not work with

    overlap as the Bandit goes from standing to fighting within a micro

    second and it looks odd.

    This would work if I could use an Inverse of Contact.

    Cheers