otaconnor's Forum Posts

  • Thank you! What event / action would I use on collision to finish / stop the rotation?

  • When I click on the screen to create my custom object, which is a sort of projectile, I want it to obey gravity as it launches. What do I need to do for this?

  • I currently have a bullet that pins to objects as a "splash" effect after it hits. Like paintball.

    I use on touch, set angle to touch.x and touch.y

    However when the bullet hits the object, it continues to rotate a little bit once it hits.

    Is there a more efficient way to have my bullet go in the direction I touch, or how can I stop it from rotating once it hits?

    Thanks!

  • What do I set the range to in that case, for the action range? To make the LOS stop at nearest angel

  • Oh okay! I will check that, as well as a picking tutorial. If I'm still a dingdong I'll check back but thank you so far!

  • Is there a screenshot you could possibly send? I feel like an idjit but I'm still not finding it.

  • Mind helping me figure out how to do that?

  • For pick instances, all I have are

    Pick All

    Pick by Evaluate

    Pick overlapping point

    Pick by comparison

    Pick nth instance

    Pick Random Instance

    but no nearest

    What I'm trying to do is make it so the angels freeze when the light is on them. However, if one is behind another, in its "shadow," it is free to move around it.

  • So when any enemy behind another one, is able to move, as the closest selected will freeze, but ones in its "shadow" are free to move.

  • I have sprite_3 (my player) has LOS to object angel_01 (enemy) but can't seem to find pick nearest under actions

  • Gotcha, thanks!

    Now under obstacles for my LOS it still says custom. How do I set it to the instance variable I just called "Enemy?"

    And seriously, thank you for the amazing support. I will be buying the full edition as soon as I am able. You guys are really awesome.

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  • Much appreciated. How do I give them an instance variable? Can't find that out!

  • Thank you! What do I enter under "range" for that?

  • If I move my line of sight, I want to only be able to see what is closest.

    If what is closest moves, I want it to switch to what is behind that.

    Thanks!

    Edit: Essentially, what do I set the Set LineOfSight Range to?

  • I want certain non solid objects to be able to interact with the line of sight.

    I have enemies approaching that stop in a line of sight, but I want ones behind them to be able to move.

    Thanks!