osobh's Forum Posts

  • 4 posts
  • So when you are creating your game at some point you want to add controls and then you select a type of input such as keyboard, mouse, or touch. If one of these were to be the Kinect sensor or others in the future, we can start to think about game and web-application creation using motion sensing and all the other features on board the Kinect. Last summer we integrated the Kinect with the Unity3D game engine but what we didn't have was the ability to send to data to the browser and with Unity3D it needs plugins. I'd like to keep everything web-based with no plugins and Scirra came at just the right time :) .

    One of the first applications that i'm working on involves assisting children with Autism and special needs to communicate and interact with immersive game environments using the Kinect for motion and speech detection.

  • I have the Kinect streaming camera data to a node.js server which then outputs to Canvas. This shows that I can track objects in realtime and output to HTML5 Canvas.

  • I have a few spare days ahead of me and had an interesting idea that i'd like to develop but not sure where to look at for doing this. I'd like to find where they movement operations are done, and replace the "is left arrow down" with "is left arm extended" while building my game. I have a game I'm making using the Kinect and needed to push movement data to the correct operators. Is it possible to clone and reuse the 8directional movement option to another one?

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  • I think that plugging into other frameworks would be great. I was just thinking this morning on how I could start to think about isometric MMO's using Scirra and Isogenic Engine. Looking at the upcoming future of development I am also thinking about LAN play and an article here:

    rawkes.com/blog/2011/12/05/running-node.js-from-within-a-firefox-xul-extension

    So node.js would be an interesting integration along with some multiplayer features.

  • 4 posts