I am currently working on a team shooter + moba game, and I intend to use the multiplayer plugin.
I know that the first player to join the room becomes the host. But I want all the players to be peers so no one has an advantage of seeing the game in real-time.
Here are the steps for how the players will connect into a room:
1. Auto join room and wait for 8 peers
2. When 8 peers have joined, disconnect everyone
3. Server hosts a room that all 8 peers join that room (making it now 9 peers when you include the host)
4. Now all players are peers while the server is the host - just doing absolutely nothing but sending gameplay data.
So now my question!! How do I get a signalling server (e.g. wss://multiplayer.scirra.com) to become the host of a room?