OscarMar711's Forum Posts

  • 2 posts
  • I am currently working on a team shooter + moba game, and I intend to use the multiplayer plugin.

    I know that the first player to join the room becomes the host. But I want all the players to be peers so no one has an advantage of seeing the game in real-time.

    Here are the steps for how the players will connect into a room:

    1. Auto join room and wait for 8 peers

    2. When 8 peers have joined, disconnect everyone

    3. Server hosts a room that all 8 peers join that room (making it now 9 peers when you include the host)

    4. Now all players are peers while the server is the host - just doing absolutely nothing but sending gameplay data.

    So now my question!! How do I get a signalling server (e.g. wss://multiplayer.scirra.com) to become the host of a room?

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  • I'm currently creating an online multiplayer team shooter game, and I always had the idea of giving players the option to buy cosmetics.

    The monetisation plugins (Moblie IAP, Mobile Advert, pubCenter) do not allow me to make an in-game store to earn US dollars or any form of real life currency.

    How can I make a store in Construct 3 to earn money? Is there a plugin for it?

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  • 2 posts