Origami Turtle's Forum Posts

  • Hey folks,

    Would love to hear your feedback on my latest venture, Ball Game.

    https://www.scirra.com/arcade/other-games/ball-game-6343

    Really simple dodge-ball style game with customisable controls and skins.

    Let me know what y'all think!

  • From things that I would look for (ive already figured out how to create/store a basic leaderboard so would need a few features on it to pay for it)

    Login/Logout

    Integration with php (so I can display top scores on my website, not just in game)

    Achievements/Trophies maybe

    Friends with other registered users maybe?

    Possibly finding people via there username to compare scores etc

    Its up to you though, all of those would be features I could do with being automated by a plugin

  • Nice idea dude, I'll keep an eye out for it when your done!

  • It might well have been my phone, especially if you have had that many people, thought I'd report it though:)

  • That's perfect, and such a quick reply too, thank you so much Korbaach, much appreciated!!!!

  • Really enjoyed it dude, love the scrolling background!!

    I did get an error message with approx 3 seconds left, on I think about 600 points, I was on the telephone wire about to jump, I'll pm it to you as its a full screen jobby!

    Nice game though

  • Hi everyone,

    So I'm just about ready to publish and share my game around various places, the game itself works really well apart from.... the sound buttons don't seem to want to work.

    I am aiming for two buttons on my main menu screen, one for music, one for general sound. When the user clicks/taps the button, it will stop the audio (bg music or general respectively) and a cross appears in front of the button. Then when they click/tap it again it will uncross the sprite and either start the bg music up again or simply allow the sfx to play during the game.

    I've got the buttons in place, I'm trying to switch to a second animation frame on click to show the cross on each one. Problem is nothing much else works.

    It might be a lot easier to show you what I mean, so if anybody could take a look at the below capx file and suggest where I've ballsed up that would be AMAZING.

    Ball Game capx

    It's not the easiest set of pages to navigate, but the sound button events are on the menuEvents page, at the bottom.

    Any help or suggestions would be so welcome, I'm pulling my hair out here!

  • Thanks Oosyrag,

    I did see that in the turtorials but wanted to make sure, I play quite a few sandbox mmo's and know how annoying an unannounced server wipe is

  • Dude that's awesome!

    Really like the concept, and the interpretation of the theme.

    (Was gonna enter something myself but don't think I'll bother now )

  • Sounds good Acey, I was actually thinking about adding login registration for a game im doing, so i'd get it if it met my needs.

    where would it store the user details? Would the creator need to host a seperate sql table somewhere?

  • Hey Danny,

    Sounds interesting, can you attach a capx to the post and I'll take a look

    Can't promise anything im still a bit of a novice myself but sometimes an extra pair of eyes etc

  • Yeah Ive only used it on sprites before but its on the top section of behaviours from memory (sorry am at work now so cant say for certain)

  • Hi Everybody,

    Kind of a general question really, as i haven't worked with savegames yet.

    If someone playing my game were to save their progress, then that evening I updated the game with cooler graphics, bigger map, a new enemy etc.

    Would that savegame still be loadable, with the new version?

    Would it get corrupted/invalidated by the update causing the player to lose all their progress just because I wanted to make trees look nicer?

    Thanks in advance!

  • Hi Chadorireborn,

    I've a fairly strong web developer background where a viewport is basically the visible area of a webpage for a user. So for example, a page displayed on an iphone in landscape would provide a completely different area to play with than a 28" mac pro in safari.

    I haven't used them in my construct 2 projects yet but I would imagine it is the same.

    Basically it is a way of making sure people iwth different size screens all see the same thing, or atleast what you want them to

    Hope this helps

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  • Hi Darkrealos

    May not be exactly what you are after but when i've had to do similar ive used the "Persist" behaviour.

    The only other thing I can think of is making sure the object type is available to both layouts, im doing a game at the moment where I needed to add my player sprite to the menu screen for a specific event

    Hope this helps!