OrangeFlash81's Forum Posts

  • Hello!

    I am making a small infinite runner game with three 'paths' like Subway Surfers. You will be able to tap left/right to move to the path to either your left or your right. How would I go about making it so that the sprite moves smoothly a fixed amount left or right? (160px, to be precise)

    Thank you,

    OrangeFlash81

  • Oh! Thank you so much!

  • Isn't this just a case of a dodgy collision mask? If you set it to bounding box it lands fine.

    Okay... how do I do that?

    Thanks!

    Orange

  • Link to .capx file (required!):

    dropbox.com/s/z2vs7yioq12zr5h/Pixel%20Heroes.capx

    Steps to reproduce:

    1. Preview the project.

    2. Watch how both the black box and the 8-bit sprite fall.

    Observed result:

    The black box does not sink in to the platform at the bottom, which I what I want to happen, but the 8-bit sprite's feet fall into the platform. I have seen a thread about how small objects may do this, but the object isn't small; not resized in Construct 2 it is 128x128. Even if I upscale the object it still happens.

    Expected result:

    Both the black box and the 8-bit sprite fall onto the platform evenly.

    Browsers affected:

    Chrome: Yes

    Firefox: Yes

    Internet Explorer: Yes

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    Release 132 Personal Edition

  • Ah! Thank you!

  • Hello!

    I have started a new retro project, but the area that the user sees is too small for my liking. I can make the layout massive but the user still only sees a small area of it. I have noticed that this area is indicated by a grey dotted line, but I can't find a way to resize that area.

    Any help? Thank you!

    OrangeFlash81

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  • Looks cool, but to be honest, if you want a touchscreen gaming device then why not get one that's dedicated to gaming, like a Nintendo 3DS or a PS Vita.

    The GamePad is cheap, but you can get a Nexus 7 for �30 more and then you've got a quad core Tegra-powered beast. In my opinion the physical buttons won't really fit in with the Android experience and I doubt many games are going to be supported.

    I think Archos is trying to be a tad too clever there, like a kind of LG Optimus Vu type-thing. Innovation isn't always good, but it's kind of nice to see Archos doing something new.

    Sorry for rant :)

  • Not sure if it's relevant, but here's a Google Translate:

    Hello guys. I created a site with Italian forum, I need some new threads to populate the forum and maybe even help the site: maintenance, articles, blogs, etc.. For those interested please contact me in pm

  • Aah, I've figured it out for myself now. Thank you!

  • There are lots of ways of doing this...

    Here's one

    you can give your object an instance variable lets say cooloff

    then add "cooloff <= 0" to your fire trigger meaning cooloff must be 0 or less to work

    then when you shoot add a value depending how long you want to cooloff

    >on mouse clicked      fire bullet

                          set cooloff to 20    (adjust this number to suit)

    then the condition...

    >cooloff > 0     subtract 1.0*dt from cooloff

    sorry bit rushed, hope that helps...

    Hey Pixel!

    Thanks for your reply, but I'm a tad confused.... would you have cooloff reduce every tick?

    Thank you,

    Orange

  • Hello!

    I am making a small game in Construct 2 and I am unsure how to stop users from repeatedly spamming the mouse button. I want there to be a two-second delay until the user can press the key again.

    How would I do this?

    Thank you,

    Orange

  • I don't believe that there are, but I'm not sure. I doubt that there would be differences.

  • If you ask me, WebOS is a bit of a dead platform now.

  • Thanks everybody!

  • WebStorage works offline, works on all platforms, and is permanent. It is *not* saved in the browser cache; it's permanent and immune to the user clearing their cache. (I don't know why everyone assumes it saves to the cache!)

    There's also good support for scirra.com/tutorials/526/how-to-make-savegames and the node-webkit plugin allows writing to disk when a desktop application.

    Thanks! Problem, though; I can't find the WebStorage object anywhere. I am on Construct 2 Free Edition Release 119. I am looking to buy Standard.

    P.S. With Standard, can I sell games that I create? Or is that only for Business releases?