Opperand's Forum Posts

  • 8 posts
  • No, I mean the Cocoonjs Launcher. After the loading screen you should select "Your cocoonjs", then the URL tab at the top. You will see the URL bar there and the 3 choices as you mentioned. If your zip file is stored in your dropbox, then you should add "dl" to the link of it as I wrote above so it can download and unzip the file. Then you can select the option you want according to your game's features.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi there,

    If you are using dropbox links, you should add dl to the url so that it can download your file. something like this: dl.dropbox.com/....

  • I am still trying to figure out how to solve this issue and would appreciate any help. Any ideas guys?

  • Hi all,

    I compiled an app using cocoonjs for android. For the advertisement part, I used mopub but the ads are requested from admob since I put it there as network. When I installed app to my phone, I didnt see the ads when it first launched. Later after maybe 1-2 mins delay the ads seemed to show up but they just pop out at places that are not in the code. I found some codes that is said to prevent that delay but they should be placed in the mopub or admob sdk files.

    So here is my question: Is there anyway to prevent this delay with Construct2 or with cocoonjs compiler?

    Best regards.

  • Wink Your method was looking weird actually but it worked!.I was searching for the solution for a long time so thanks for the help <img src="smileys/smiley20.gif" border="0" align="middle" />

    I will try the fade out thing now.

  • The animations still doesnt match with most of the angles but I guess it can be solved by trying.

    Please have a look at the dropbox.com/s/7dfjsicblib0kua/RPGWalk.capx

  • justifun Yes, I already did that.

  • Hi guys,

    Its my first time asking so I hope its the right place <img src="smileys/smiley12.gif" border="0" align="middle" />

    I am trying to make a game by using cocoonjs for android but I got serious problems about its screen scaling. I made my layouts 640px x 480 px and used fullscreen scale mode but its doesnt scale it for my Samsung Galaxy S Advance. Its screen size is 800px x 480px and when I import the game, a lot of gap appears. I searched through the forum and read all the tutorials but I dont want to strech or make my sprites bigger because there are pretty lot of them.

    Also, I got another problem with layout transition. During the transition, the layout doesnt smoothly takes the place of the last one. It shakes and a little bit of whiteness appear for a sec then the other layout comes in. I checked everything but nothing seems wrong.

    I would really appreciate if you can help me

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • 8 posts