opm92057's Forum Posts

  • 5 posts
  • So, I have three animation states: CrouchDown (For when the down button is first pressed), Crouch (A looped Animation that takes over while the down button is held once CrouchDown is complete), and CrouchUp (For when the Down Button is released)

    I tried the following Event Sequence:

    If On Floor->Hold Down Arrow->Play Animation:CrouchDown.

    Problem: If I press the down button. The "Idle" animation simply freezes in place. "CrouchDown" never plays. However, if I JUMP while the down Key is held, then the "CrouchDown" will play during ascent. While it might be a bit amusing to see my sprite do a bunny hop, I'd like the sequence to work properly. What should I do?

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  • Every time I press the jump key, the character jumps as expected. However, the character continues to ascend even after the key has been released. Any way to fix this?

  • Is there a way to pull real-time data feeds such as live weather updates in a way that affects the environment of your game?

  • The behavior I'm looking for is this:

    1. I want my the view port's vertical position to remain static, even when my player object executes a jump.

    2. The view port's vertical position may only change if the player jumps to 180 pixels below the top of the view port or one pixel below the view port's bottom. The exception is in traps. If she falls into a hole, the view port would not follow and a life counter would be removed.

  • 5 posts