oosyrag's Forum Posts

  • Sounds like you're trying to recreate what a container already does?

  • The multiplayer-room-disconnect action should also leave the room on the signalling server. You don't disconnect from the signalling server at that point though, so you should be able to immediately create/join a new room. Don't try to connect to the signalling server again. You're already connected so on signalling joined won't trigger.

  • I haven't checked the file yet, but remember there are two disconnect actions - disconnecting from the signaling server does not disconnect you from the room, which is established between the host and peers. Make sure you're using the right one. Also remember all connection and disconnection actions are asynchronous, so only use the proper triggers to continue with further actions (on disconnected ect)

  • If you want to edit it as a text file you would do it outside of construct 3.

    Construct uses the dictionary editor for a reason, since it is a construct dictionary formatted as Json and there normally wouldn't be a reason to edit it as a text file, which could potentially cause problems with the format.

  • For form elements used in game, the most straightforward way is to use the set css style action for each form element object directly. Other objects do not use css for styling.

    You can also prepare multiple different .css style sheet files in advance, and load each stylesheet on demand via the browser objects load stylesheet action.

  • Css is supposed to be read only, I've never heard of modifying it via post.

    Php is generally used to interact with web services, in particular databases like MySQL to provide dynamic content.

  • Deleting the x index will delete all associated y values as well. Think of deleting x as deleting the entire column

  • First thing, don't call randomize after a wait action on start of layout. Move it to event 2 instead, as you have no way of knowing for certain if the Ajax request will complete in .0001 seconds or 10 seconds.

    What is your default array size? From what I can see, your randomize loop will delete all your array x indexes after being run once. The second time, the loop will run for 0 to -1, since your array width will be 0 by then.

  • Updated the file.

    You simply add a condition to not update the value of the corresponding array coordinates if it is what you define to be an obstacle. In this case I made it so that it only runs if the tile to be updated is not tile 2.

  • I don't think you need pathfinding at all for a tile based grid with short ranges, especially if you are going to do it one step at a time.

    dropbox.com/s/v56jw51ktwd70mj/bfsfloodfillexample.c3p

    It's called a breadth first search, basically just a portion of the a* pathfinding algorithm. It will work with obstacles fine, but do note that it becomes exponentially less efficient the more steps it has to calculate, which is why more advanced pathfinding algorithms such as a* were developed. Both the official pathfinding plugin and easy star library use the a* algorithm as a base.

  • Oh? I only saw that 0 vote ideas wouldn't be considered.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can do it by events. Put all relevant objects into a family.

    + Family: On any animation finished

    -> Family: Start animation from beginning

  • I don't have experience with the accelerometer, but I suspect you don't have to change any events at all.

    This is what I was referring to.

    If simply forcing the orientation doesn't work, then for the gyroscope controls you'll want to swap touch.beta and touch.gamma wherever they are used, such as in event 9. I don't believe you'll need to change the angles in the control events. To invert forward and backwards/left and right for the gyroscope, swap the + for - before the touch.beta/gamma expressions respectively.

  • But with a nice record on its tombstone for posterity! While forum posts just... disappear. Or turn into flame threads that get locked and then dissapear.

    FWIW I've had suggestions on the suggestions site implemented (with no votes besides my own for that matter), and twice that at least responded to, which is more success than I've seen on the forums.

    I'm not saying a suggestion there is likely to be implemented, it's just a better alternative than the forum. If someone asked you for a favor and you've clearly said beforehand how to ask for such a thing, are you more likely to help if they ignored what you asked for first?

    A good suggestion would be clear and concise, have a obvious benefit, be reasonable to implement and not conflict with existing design decisions. Your suggestion seems to be a good one and fit the bill nicely, so it would be in your own benefit to use the suggestions platform if you cared enough about your idea to want it to happen for a little extra effort.