oosyrag's Forum Posts

  • I'm lost before finishing the title. What exactly are you using pin here for? Try just disabling platform behavior/default controls when you enter a ledge grabbing situation and move the sprite accordingly.

  • They can both be used as a timer to trigger an action. The tween behavior has additional features, settings, and options for tweening values over time, because that is what it was made for. If all you need is a countdown timer, use the timer behavior, because that is what it was made for.

    There is likely no measurable difference in performance between the two. If you do manage to measure a significant difference, use the better one, and let us know too, thanks.

  • Without any familiarity with the issue in detail, this sounds like an issue with your OBS browser and their forums would be a better place to ask.

    Does this happen in Chrome?

  • Nothing you said indicates you need move to. The bullet behavior can do the things you need, with the addition of having stepping mode so it can deal with collisions better at high velocities. You can use both together if you're using move to for other movement mechanics, they are not mutually exclusive.

  • Moveto does not have stepping. Try using the bullet behavior for your dash instead.

    Alternatively, you can add a custom movement to push out solids on overlap, but I don't recommend that unless you are familiar with how it works, to handle the other unintended behaviors it can cause in certain situations.

  • What do your ads look like? Show both.

  • Effects should be framerate independent. It works fine for me.

  • Yes it is possible, but no it is not easily accessible.

    You can use Mikal's plugin construct.net/en/forum/construct-3/general-discussion-7/3dobject-plugin-alpha-3d-161171

    I believe you can also achieve the desired effect with mesh transformation.

  • Read and follow the directions...?

    Or is there something in particular you don't understand?

  • It's not particularly complicated, it's simply a feature of the platform to preserve battery life and other computing resources on client devices. It's also an old issue that I understood to be resolved, as Chrome now has an exception for WebRTC connections and keeps the tab active.

    However if you're using Photon that might not use WebRTC or websockets, so either slap the multiplayer plugin into your project to keep a "fake" connection alive, or play some silent music, which also bypasses Chrome's out of focus throttling/suspending IIRC.

    Not familiar with Photon though, so it may or may not work. You'll find limited support for third party plugins on these forums.

  • A .otf file is an opentype font file.

    I want aware of any particular limitation of the arcade regarding .otf files. Did you use the export to arcade option when you exported your project?

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  • Use dropbox to host project files.

    One approach is to make a wall (semi) transparent when it is between the camera and the player, rather than changing the behavior of the camera.

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  • dropbox.com/s/zkb8xrwonana9yb/sliderscaleexample.c3p

    Should work fine. You probably have a picking issue.

  • First thing I would check is if the target has CORS enabled.

    See the "Making AJAX requests cross-domain or in preview" section in the manual page.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/ajax

    If CORS is not enabled (default), the server will block AJAX requests from anything that isn't hosted on the same domain/server.