oosyrag's Forum Posts

  • Devices do have limits, regardless of optimization tricks. 100k objects is going to be pushing it, even without physics.

    I'm not very familiar with physics, but one idea that came to mind would be to use a helper tilemap object that is immovable. When your objects come to a rest, turn off their physics and swap tiles to ones with collisions where they are overlapping the object.

  • Wait does not work in loops as you might expect.

    construct.net/en/tutorials/using-wait-loops-454

  • Construct 3 downloads to the browser's local storage I believe.

    Behaviors/plugins should be added through the menu in Construct 3, under view->addon manager->install new addon.

  • Before you connect to the signalling server.

    construct.net/en/forum/construct-3/how-do-i-8/set-stunturn-server-170591

  • Just from my personal experience, I find sandbox games are nice in that you can focus on mechanics rather than story and writing. Not that sandbox games can't have good writing, but linear games tend to benefit more from a director's skill set, while sandbox games the background can be more emergant.

  • Highscore is used to save the highest score, score is your current score.

    When score is higher than highscore (or highscore is lower than score), hiscore should be updated to whatever the current score is.

    Your logic also works, but then in game highscore would be the variable for your current score, while you save to "score" in localstorage. Just flipping the names around a bit weird, but still fine.

  • I have a suggestion;

    So, there is the option to make the cursor style from a sprite, right? My suggestion is that a new option get added to add ways to make sprite for like, other cursor styles. I mean, there is the default pointer. But there is no way to replace the hand cursor, the text, loading... so i think it'd be cool to add a "new object" called like, "custoum cursor" or something like that, that is a sprite with all the cursor styles then you draw your own styles for every cursor. It's kinda complex to understand what i just said, but i think you'll get it. Thanks!

    Hide or make your cursor a point, then set your contextual cursor sprite object to your cursor location every tick.

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  • Try the multiplayer 'on kicked' condition.

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  • Try adding a TURN server with the multiplayer 'Add ICE server' action.

    metered.ca/tools/openrelay

  • I'm not familiar with it myself, but it seems like you'll want a bunch of looping samples at various states of engine rpms.

    forum.unity.com/threads/vehicle-engine-sound.458797

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  • Object(n).expression lets you pick the nth instance of am object in an expression.

    construct.net/en/make-games/manuals/construct-3/project-primitives/events/expression

    See the section on object expressions.

    Iirc, this is special in that it can reference the values of an object that isn't currently picked by event conditions.

    There is nothing special about object.anything, as long as object.anything is any expression that returns a number that represents the object instance (n, or iid) you're trying to get at.

  • Without being familiar with Airtable, it looks like you can retrieve the data via the AJAX plugin's request URL action.

  • Set value at Inventory.CurX , Inventory.CurY to 0

    You don't want to set value at inventory.at().