oosyrag's Forum Posts

  • Are you setting the correct angle property? I haven't looked but I think you can set the angle of individual particles and the angle of the particle object/spray cone direction separately. Make sure you're using the right action.

  • Set the angle of the particles object in the same event they are created.

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  • Add a condition to the spawn event - System compare two values - derp.count<=10

  • Yes, indirectly, via the size and resolutions of the sprites you will need to fill it.

  • Add the particle and trap objects together in a container. They will be picked, created, and destroyed together as pairs.

    Otherwise, you could just create a particle instance on trap object spawned, and set the parameters in the same event. When creating an object, only the instance that was just created is picked for setting things like position, angle, size, pinning, ect.

  • Personally, I expect it to be available whenever you get around to making a plugin that does so. If someone else does before you do, I will be pleasantly surprised.

  • No, it works fine. You probably did something wrong.

  • You can use the platform info object to make specific events for each platform depending on how you want it to behave.

  • I see, I'm not familiar with that, but I would try leaving the list object outside of the viewport and using the set focus action to see if it triggers the system list popup dialogue. Alternatively, you could use CSS to style a listbox however you like, similarly to how the system displays it. One more option is to use javascript to directly call and build the list in an android alert dialogue.

  • In general for 8 direction animations, it is usually best practice to set the animation based on the actual change in position of the sprite as a condition, rather than user inputs.

  • + Mouse: On Left button Clicked on Sprite

    -> List: Set visibility Visible

  • What do you mean by 'call' or 'load'?

  • Without seeing what you've done or how you've set it up, it's hard to give advice.

    In general for 8 direction animations, it is usually best practice to set the animation based on the actual change in position of the sprite as a condition, rather than user inputs.

  • Consider the implications of why chat rooms are not allowed - it is not feasible to moderate online speech on their platform, and they don't want to deal with abuse.

    So I'd say no, you probably do not want chat enabled in your multiplayer game if you want to host it in the Arcade.

    On the other hand, I'm not certain they actively check submissions, seems more likely it would get taken down if there were a complaint. A chat functionality would be simple enough to enable or disable with a simple quick update either way.

  • Doesn't look like it. That seems like a fairly simple suggestion to implement to me though.

    Although I'm more concerned about why your functions have so many parameters that this would be a problem in the first place... I think you would normally want as few parameters as possible. If you've got over 3 or 4 parameters, your function is probably trying to do too much and could use some refactoring.