Hey, all I'm struggling to get this to work.
Context:
I have a node object that is spawned after being synced and has its variable synced. When the peer joins it seems the synced variable that decides what to display hasn't got a variable on the peer side.
As far as I'm aware they should be.
A construct file is available to showcase this.
To replicate what I'm talking about:
Download file
Preview the project and in two tabs bring up the game. Create a lobby as the host.
The node will have chosen random animations.
Join as the peer into the lobby the nodes if you did this via debug mode you can see the instance variables won't have been synced over from the host.
I've probably missed something but after searching and searching I've given up.
For the sake of time, this is built on top of the Multiplayer Real Time Example
https://drive.google.com/file/d/1z5tX74QYR1WetVvhJb_kmhYVZTXUKhT-/view?usp=share_link