oosyrag's Forum Posts

  • Use the persist behavior.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Because it isn't fully automatic, and each port needs individual attention.

    Because they have their hands full with developing Construct as it is, and perhaps that's what they want to do.

    You could try replacing instances of Scirra with yourself in your post, and maybe you'll gain some insight on the 'why' part.

  • One more possibility to consider: does your tilemap exist on the layout in the layout editor? If it doesn't, the texture needs to be loaded into memory on creation, which may result in a visible delay.

    Why are you using a tilemap to black out/fade in instead of a layer background, sprite, or tiled background object?

  • I was thinking create, save, then destroy in the same tick, so you wouldn't see it at all normally, but it would be included in the saved state. Haven't tried anything like this myself, but from your description it sounds like loading is not synchronous so the loaded state may be visible for a tick before the following actions (create object) are rendered.

  • What do you need it for? A circular hitbox can effectively just be a simple distance comparison from a point.

  • Create the tilemap when saving instead.

  • Yes, with the multiplayer plugin.

    Alternatively you could just stream your phone directly to the TV with something like a Chromecast, that could be more straightforward.

  • Function or not doesn't matter. You're using a for loop, which will complete in one tick.

    You can try to set timers to spawn bullets on timer trigger with durations based on loopindex.

  • If you want anything done over time, you generally want to use the timer behavior.

    You could also use the wait action, but it is commonly misused and causes more problems, so I don't recommend it.

  • Set text to array.at(x) where x is the index where the of the sprite name was stored.

  • You can get the public facing ip of a client by using JavaScript to query an online API that can return the IP address.

    You cannot get the Mac address of the networking hardware. It is a security/privacy limitation.

  • If the instance variable is synced properly, I believe you should be able to set it on created.

    If not, simply start with the object invisible by default, and make it visible and set the skin when the instance variable is updated/synced.

  • Sync an instance variable on the player object(s) that identify the skin they are using. Have each client set the proper animations/skin based on the instance variable.

  • Do you have low and high resolution versions of the same texture in your tilemap image?

  • value=max(0,(circleradius-distance(blue.x,blue.y,red.x,red.y))/circlradius*100)