Aiming arcs are generally described from the origin to destination, one step at a time, rather than from a center point.
The functions for the x and y components are x = horizontal velocity * time, and y = vertical velocity * gravity * time.
The initial velocities can be found per angle by using sin and cos on the angle multiplied by a power value.
Edit: sorry looks like your going for an isometric arc based on your screenshot. In that case, your x and y are both constant and you'll need to add a z component, which is affected by gravity. In effect, the z value is added to the y value to display "height". When z is equal to or less than 0 is when your projectile hits the "ground".