oosyrag's Forum Posts

  • Have you tried the every x seconds condition?

  • You can also try a every x seconds with else:

    Health < 20

    Every x seconds - play alarm

    Else - stop alarm

  • https://www.dropbox.com/s/dkqrwnwdz75qh ... .capx?dl=0

    As mentioned above, don't spawn on your exit, or you will collide immediately and trigger the exit on the new layout. Otherwise, you'll need a state variable that keeps track of if you just entered a layout, and add a condition to check that it is false before exiting again.

  • No one can predict the future. You'll just have to try and find out for yourself.

  • http://www.2dgameartguru.com has some fantastic tutorials for vector graphics, Inkscape in particular.

    How many months minimum? Depends on how much time you have to spend. Professionals can be self taught or go to school for years. If you don't go to school or have a job and dedicate yourself to following tutorials and practicing, you should be able to progress quickly.... But that of course depends on each person's own aptitude.

  • Use the min() and max() expressions to constrain your scale factor.

  • Practice. Seriously.

    Otherwise, try opengameart.org.

  • You can right click and invert a condition, so Is Checked turns into Is Not Checked.

    I'd probably just make a bunch of items with triggers on clicked to apply changes to your stat sheet array, rather than checking the state of each list item to constantly recalculate everything.

  • You need conditions to pick the turrets that blow up. In your conditions, you probably already reference the ship, so the game knows which ship to destroy. If you add an action to destroy turret without picking any, it is assumed that that action will be applied to all turrets.

    Try adding the condition turret is overlapping ship.

    Utilizing containers is a good way to work around this as well.

    There are many many ways to implement reloading, so without any further detail on the specific behavior you want I'm going to just suggest you run a quick search. Generally it involves a counter variable to keep track of ammo remaining and some events to handle what happens in different "states" (ammo full, partially empty, empty).

  • I'm not very familiar with tilemaps myself, but can't you load json data directly into the tilemap object? I don't think you need an intermediate array...

  • You'll need a few conditions. Try is overlapping at offset for location, and within angle for facing the npc. Then the button trigger to run your action - display text.

  • Without seeing how your events are currently set up, I have no way of answering that question.

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  • Surface Pro for pen support if you plan on working on art with it. But if you have a Wacom already, any Windows tablet will do.

    (There are some visual glitches with high DPI display on my Surface Pro 3 though)

  • You probably want some instance variables on your player to keep track of what guns they have. Then add a condition, only allow switching to that weapon if the weapon is acquired.

  • I just made this for someone else, may be somewhat relevant.

    https://www.dropbox.com/s/dkqrwnwdz75qh ... .capx?dl=0