oosyrag's Forum Posts

  • Personal preference, but I find working with lots of text within the text object a pain. It is much easier to work with text in notepad or other word processor.

    Don't worry about weight or optimization, it doesn't make a difference.

    But I would recommend utilizing spritefonts, you will have a lot more control over the appearance.

  • Anyone have a recommendation for a tileset editor? Not to lay out the tilemap like Tiled, but to build or modify a tileset image. I'm using Photoshop, but it is kinda clunky/overkill. Looking for something lightweight with a workflow designed with tiles in mind.

  • Based on your questions, I think you should try to read, follow, and understand the scirra multiplayer tutorials before proceeding.

    I am not familiar with the photon plugin, so can't help there.

  • If you require a purely offline solution, you'll need a local signaling server to use with the multiplayer plugin. https://www.scirra.com/store/game-makin ... server-161

    If your LAN will have access to the internet, you can use the free official signaling server as you would normally for an online game.

  • I think a common technique is to replace the tiles with a lower resolution image/larger tile as you zoom out - you dont need all the detail when you can't see it anyway.

  • What is the difference between easystar and astar? The built in pathfinding plugin already uses a* right?

  • My first inclination would be to just build the indoor areas off screen, and teleport the player there when necessary.

  • https://www.scirra.com/contact

    [quote:3ukraxbp]Problems with Issued Licenses

    Please send a copy of your license and a description of the problem to support@scirra.com.

  • Then set the current light layer with the same parallax as the background layer? Your problem is that you can't get the light on the light layer to match up with the moon's position right? It should work fine.

    An example capx may help.

  • Add a second light layer with the same parallax as the background layer.

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  • Where are you loading from? AJAX?

    How are you changing the array? Are you sure that the array is not blank via the debugger before hitting download the second time?

    If you can provide a capx example of what you have done, it would be much easier to help you with your problem.

  • It is viewed unfavorably for you to bump your own topic within 24 hours.

    If your project is secret/complicated, at least you could make a new project isolating the issue you are having trouble with. You would be able to get help quicker and more accurate assistance.

    But from what I can see, the problem is:

    every 1 second - set value at (array.curx , 1) to array.curvalue - 1

    This should be array.at(array.curx, 1). See if that works?

  • You can download or save an array as JSON (basically represent your entire array as a single string), and then load hat later.

    Otherwise, if you are using a spreadsheet program to compose your data you can save to a format like .csv, include it as a project file, and parse it into an array with AJAX and the tokenat expression.

  • Ashley maybe it could be worth considering changing the layer field default for the System-Create Object action (and others?) to be the name "Layer 0" rather than 0?

    It would help in the situation where a user does significant work on their project, then decides to add a background or other layer beneath the initial one. Currently they would have to go back through all their events that created objects and update the layer field for each.

    The second benefit would be for those who don't realize you can use layer names to reference the layer at all, as it really isn't immediately obvious.

    I can't currently think of any situation where using the layer index would be preferable to the layer name.