oosyrag's Forum Posts

  • Forgot about the pickedcount expression! Ignore my suggestion earlier, using pickedcount is the way to go.

  • Yes. Add the browser object, and get the URL via the browser.URL expression.

  • The Browser object has a URL expression that will return the current URL. You can then parse out the room number with tokenat, and use that to join a room.

  • Ah, my mistake.

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  • Add an "else" condition to the second event.

    Events run top to bottom, so it is checking the first event, setting it invisible, then the second one runs, and it is invisible, so it sets it visible again in the same frame.

  • Use a counter variable

    For Each Sprite

    Animation frame = 0, add 1 to counter

  • Cloud features, interface (arrays, images, text editors), integrated exporter, multiplatform support... quality of life stuff. Improvements across the board in terms of usability.

    But if your point is that things you can do in C3 you can also do in C2, then that would be more or less true.

  • I don't think you need to worry about drag and drop being a restriction depending on your development style. For many of my projects I find I don't use the layout view at all - you can position everything via events.

  • It is probably simpler than you think - if you have your sprite animations, you can set image points and/or collision boaxes on each frame individually. Different types of collision boxes can be positioned on these image points per frame. Each animation frame naturally runs one frame per tick, so you already have per frame precision.

  • Also, while C3 project files will not be compatable with C2, you can probably export an array you edited in C3 and save it as a json, which you can then load into c2.

  • Apologies of this was discussed somewhere and I missed it. Any word regarding features for sharing and working on project files (possibly concurrently)? Cloud design seems well positioned for this.

    I hope it will also do away with the silly "please post a capx, how/where, oh sorry my link got truncated from lack of rep" ritual that goes on in the how do I forums.

    Always felt it was clunky to share through third party storage sites (but do understand you wouldn't want all those files floating around on the forums hosted on your own servers!)

    Perhaps a somewhat related question: any chance of being able to copy/paste events from the editor as plain text?

  • Thanks for the clarification!

    I think the main thing I'm missing is being able to clip the form elements with blend modes to make scrolling menu items within windows/frames in the game. Too bad that seems like it will still be a limitation down the line.

  • Will the new text object and form element objects still be rendered as "floating" on to of the layout?

    Will the new text object support CSS styling and effects?