oosyrag's Forum Posts

    Why not? Because Scirra is creating a product and they can charge whatever and however they want for it.

    Honestly a petition and discussion really are not necessary - the simple (in)action of not subscribing is the most effective petition there is. If they don't make satisfactory revenues, then there will likely be change. If they do, then their business strategy is justified. This isn't open source software or a charity after all. The best part about an open market is that if you don't agree with a particular provider's pricing, you can just find alternatives, and there are plenty of free or partially free ones out there.

    As far as the project access goes after a subscription expires, it is an inherent problem with all subscription software services, and obviously going to turn people away. How big an impact that will have on the bottom line is something that can only be seen after C3 goes live.

    In the meantime, non-subscribers can still benefit from the continued existence of the free versions and C2. I'm all for a monthly option, but the balance Scirra needs to consider is how many yearly subscribers they might lose versus users they may gain. I think monthly users would eventually lean towards yearly subscriptions anyways given that the month to month rate would probably be higher than the monthly rate for annual subscriptions.

  • Duh. I always post a capx if noone replies.

    No reason to be so rude and trollish. If I recall, you always do this and you're always wrong.

    And it was very specific. Anybody who's familiar with this would be able to diagnose this in seconds.

    Suit yourself then.

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  • Might be your system font.

  • We cannot diagnose "weird things". Post an example, or be more specific.

    When talking about angles, the most obvious thing is that the default "forward" angle faces right in the image editor, it is a common mistake to have your projectiles facing up. Otherwise, if you're talking about offsets, your origin imagepoint probably isn't in the right place.

    If these don't solve your problem, post an example to get better help.

  • tree(6).x, tree(6).y

    Although this only works when ALL trees are picked. IID is an ordered index of picked instances. If you only have one tree picked by another condition, there wont be a "sixth" in your picked instances.

    Otherwise, you can use the system condition "pick nth instance" = 6, then just use tree.x, tree.y

  • 8 Direction seems to be your best choice then. Any particular reason you are using bullet to move your ships instead?

    The fanatic medal is broken (probably among others). I'm pretty sure I shouldn't have any.

    Reasons to sub:

    Scirra supported exporters

    Improved workflow/editor elements

    Runtime update, when it happen - This will probably be the biggest reason to use C3 over C2, when they get implemented

    Able to work on mobile/linux/mac

    If these are of no use to you, then purchase C2, which is and will remain a one off payment, or use other software, of which there are plenty of alternatives. If you have checked out the alternatives and are still here complaining about the price, then you are simply justifying the fact that Scirra has something worth paying for.

    Regardless of how you want to define "locked out", it does **** that you will not be able to edit your C3 projects after your subscription expires, with no way to export to C2 besides manually recreating the project. To update a project after a subscription expires would require another year. Monthly access, perhaps at a higher price rate, could alleviate this. Or it could only be for previous subscribers if the worry is that people will create projects in C2 to export in C3 (which doesn't seem like too big a deal to me if they did buy C2 after all, which is more or less equivilant to a year subscription in C3). I imagine monthly price would be in the $20+ range, which would probably kick off another round of complaining. It shouldn't be too difficult to implement though.

  • Is your log showing each peers' input states correctly?

  • Regardless of if they are positioned or created or not, as long as they are in memory they should be able to be created/positioned immediately. Loading into memory is generally what takes time.

    Otherwise, you can just create a "loading layer" that covers your layout while images are being loaded, then make that layer invisible when the scene is ready.

  • Abstract games can be done with minimal assets (although doing them nicely still takes an eye for aesthetics). Mini Metro comes to mind, or Hexcells.

    Otherwise, is your friend. Find some assets you like as a base and expand on them.

  • https://www.dropbox.com/s/iri6y30n0q47a ... .capx?dl=0

    I used bullet instead of 8direction, since 8 direction decelerates x and y vectors independently and there was no way to set angle of motion, resulting in an undersirable movement path.

    You can probably leave out the picking by UID if you only ever have one block at a time.

  • Not at a computer right now, I can make you an example later. Although I'm sure you should be able to find some already existing examples if you search.

  • Slingshot -

    Using 8 direction or platform.

    On clicked object, set object as selected by saving it's UID to a variable.

    On clicked released, pick object by saved his - set object vector and max speed x,y to difference in mouse position and object x,y.

  • Have you tried on a different computer?

    Doesn't seem like memory issue, collision checks are low.

    Any physics or loops?

    It could be some sort of CPU throttling from the OS, but that is unlikely.

    Total system memory use? Caching vram to page file could cause the symptoms you describe.

    Otherwise... do you have a lot of layered/invisible sprites? With a high resolution screen like that, you might overwhelm the fill rate limit of your gpu.