[quote:18m3avq6]Placing objects in a container has the following effects:
If one object in a container is created, every other object in its container is also automatically created.
If one object in a container is destroyed, every other associated object in its container is also destroyed.
If a condition picks one object in a container, every other associated object in its container is also picked.
Containers do not care about layout arrangement. You should place and pin each object when any single object in the container is created (which creates all the other object in the container. You just need to add two extra actions to set the position. Imagepoints on your background object are useful for this, or you can use a specific offset from origin. I've shown both ways below.
So on trigger:
Spawn BackgroundPanelObject
Set TitleTextObject to BackgroundPanelObject Imagepoint1
Set BodyTextObject to position BackgroundPanelObject.X+10, BackgroundPanelObject.Y+30
Pin TitleTextObject to BackgroundPanelObject
Pin BodyTextObject to Background PanelObject
All the correct relevant objects will be picked already because of the container, so it won't affect other tooltips if you have them on the layout.