oosyrag's Forum Posts

  • I don't mean to be rude but I did read through that twice... What was the question you wanted to ask exactly?

  • There is a create object action under system.

    If your spawn object event isn't running, there is probably an issue with your conditions. The best way to get help is to show what you did in your event. You can right click the event and click copy as text to share on the forums, or take a screen shot.

  • Yes, you can simulate it as xcom did, but do note that it was extremely math heavy and not going to be very accessible for a beginner.

    It depends on the scope of what you want to do really. Xcom actually simulated the path of the bullets and elevation and collision with intervening objects in a 2d engine. If you don't care about that then it should be significant easier.

    killscreen.com/previously/articles/can-beautiful-beleaguered-isometric-perspective-make-comeback

    As far as your specific requirement, no you won't be able to have 3d models in a 3d terrain. What you can do is like in Starcraft, model the units in 3d program, and export sets of sprite animations facing different angles to display in your 2d game.

  • I imagine 8 direction with some custom events to handle gravity might work well for this.

  • Check out the "spawning enemies" section in the Space Blaster example under intermediate examples.

  • Apply an additional downward force on the origin of the relevant object via events manually.

  • Looks pretty smooth to me, although each line can be differentiated if I look closely. Check your pixel rounding and sampling project properties. Or could be a scaling issue.

  • That refers to the fact that hosts and peers connect directly to reach other, therefore if your host and peers are on the same LAN, there will not be any internet related latency.

    You still need to have an internet connection to utilize a signalling server to get connected to begin with however, unless you host your own signalling server on the lan.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Based on your description, you seem to want the crop fullscreen mode.

    Use the layer scale actions, with whole integers, for further zoom control.

  • I recommend making your own particles with a sprite object that has the bullet (with gravity) and fade behaviours. Then you can spawn by animation frame.

  • Have you tried turning on bullet stepping?

  • If you need different instances of your game to communicate information to each other or a central server, you're basically making a multiplayer game.

    You can use messages to send information between host and peers via the official multiplayer plugin, or use a third party backend like firebase or photon or something, although that's probably overkill.

    I recall seeing something mentioned recently about linking to Google Sheets, but I'm not sure if that was read only.

    In general though, the specific application you are describing seems like it should be handled by a simple webpage, rather than an html5/construct game.

  • What do your movement events look like?

  • Store the text in a variable. Check if text.text = variable, trigger once.

  • Everything you can do in C2 you should be able to do in C3, unless it uses a third party plugin that was never ported to C3. Then again, anything you can do with a plugin you should also be able to in C3 as well, with a little more work.