I had just been thinking about some procedural generation ideas, no actual project in progress at the moment, so higher level conceptual explanations or resources rather than specific code would be appreciated.
With the noise plugin, I can generate values say with the Voronoi noise algorithm and end up with something similar as depicted at construct.net/en/tutorials/getting-started-advanced-30.
More specifically:
1. How do I define or identify edges and nodes to apply additional noise? So that they are not straight edges, while keeping the intersection points in place.
2. How do I apply specific noise profiles to cells (biomes) while taking into account neighbors for smooth transitions so that there are not jarring "elevation" (value) changes between neighboring cells along edges?