oosyrag's Forum Posts

  • That refers to the fact that hosts and peers connect directly to reach other, therefore if your host and peers are on the same LAN, there will not be any internet related latency.

    You still need to have an internet connection to utilize a signalling server to get connected to begin with however, unless you host your own signalling server on the lan.

  • Based on your description, you seem to want the crop fullscreen mode.

    Use the layer scale actions, with whole integers, for further zoom control.

  • I recommend making your own particles with a sprite object that has the bullet (with gravity) and fade behaviours. Then you can spawn by animation frame.

  • Have you tried turning on bullet stepping?

  • If you need different instances of your game to communicate information to each other or a central server, you're basically making a multiplayer game.

    You can use messages to send information between host and peers via the official multiplayer plugin, or use a third party backend like firebase or photon or something, although that's probably overkill.

    I recall seeing something mentioned recently about linking to Google Sheets, but I'm not sure if that was read only.

    In general though, the specific application you are describing seems like it should be handled by a simple webpage, rather than an html5/construct game.

  • What do your movement events look like?

  • Store the text in a variable. Check if text.text = variable, trigger once.

  • Everything you can do in C2 you should be able to do in C3, unless it uses a third party plugin that was never ported to C3. Then again, anything you can do with a plugin you should also be able to in C3 as well, with a little more work.

  • During the filing process, you will have a loop that repeats each step, or tile changed. In addition to changing the tile, add one to a variable at the same time. Your variable will keep track of the number of tiles changed.

    You're basically making your own "tiles changed" counter.

  • The ability to control Z ordering is quite useful when there is an angled perspective in a game, to better control what objects go on top of or behind other ones in specific situations.

    Whether you want or need to use it in your own game of course is completely up to you.

  • It is indeed a lot of work to have visible, customizable, animated armor for sprites.

    The halfway way would be to use a mask or effect to simply color different pieces.

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  • That means it starts loading when your layout starts.

    If you're still experiencing pauses during playback, your video is probably too large, or you're playing it when layout starts anyway so it doesn't have any extra time to buffer.

  • Alternatively you can spawn them all in the same spot (center) and use the move at angle action, with angle increments*loopindex.

  • Is your autoplay mode set to preload?

    Try reducing the bitrate/size/qualitt of your video, it may simply be too large.

  • If you want to reset a persistent object, just destroy it and recreate it manually.