oosyrag's Forum Posts

  • AFAIK there isn't anything we can do about games not running while unfocused, its a browser/device thing.

    Some things I would try include simply increasing time before kicking, adding an "idle" state if no response received for x time before booting, or automatic reconnectingand updating when focused again. Or you can simply not show the current status of who is online or not.

    Check for javascript solutions too, since you can run scripts directly. Although I imagine scripts running in the background is exactly the kind of thing browsers and mobile devices are actively trying to prevent from happening.

  • ListBox is an html form element and comes with a lot of limitations. If you want finer control you'll want to build a custom listbox. One way is to create a text or spritefont object for each item, pin them to an invisible helper sprite to control scrolling, and using blending modes to crop the visible area (clipping mask).

  • I imagine platform would be most suitable. What issues are you having with intersections and how did you set them up?

  • Save y to a variable LastY every tick. Compare current y to LastY to see which is greater and set the appropriate animation.

  • Might be related to this. github.com/Scirra/Construct-3-bugs/issues/4560

  • There are free options out there you can use. Construct is not one of them. Construct is already one of the cheapest out of the paid solutions.

  • Any events running every tick that could affect them?

  • Per the issue report, you can pad the sounds that are too short and failing to preload by adding a second of silence at the end. Audacity is a free tool that can do this.

  • You want to use the system pick nth instance condition, and use an incrementing counter (increase variable by 1) to specify which one to move.

  • First you observe the game you are trying to recreate closely. If you can understand what happens (actions) and when/why they happen (conditions), then you can start rebuilding the game one event at a time.

    If you have any specific questions, then ask again. In the meantime, I recommend following both beginner tutorials on this website first.

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  • An inactive group is no different than no group. It's also not duplicate code. Like I mentioned early, if it's the same, just use a family. You only need to make events for the differences between characters.

    Your character animations should have nothing to do with how many levels you have.

  • One way is to use a group of events for each selectable character. On character selected, activate the relevant group.

    Each group will have the proper unique events for each character. Anything that is common to all characters can simply reference the family instead.

  • What emulator? Any effects in use or low memory availability?

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