onzephyr's Forum Posts

  • I Agree with you Gammabean. For exactly the same reasons. Having this Ability would greatly reduce the complexity of switching back and forth between many different levels. currently I'm using a global variable to set the next change. Then activating a level selector Group to check the global and load the proper layout.   it works but gets unwieldy fast, as I create more levels.

  • great example. Thanks for posting it

  • It seems to be splitting correctly. What is it not doing. Or doing that's unexpected?

    nice smooth animation by the way.

  • Was just about to post the same thing. :)   

    using "is overlapping another object" results in grey screen on preview.

    chrome console says

    Sprite_plugin.js:663Uncaught TypeError: Cannot set property "length" of undefined

    new project.

    1. add sprite.

    2. add event sprite is overlapping sprite

    3. preview.

    link to capx

    [R60] Win 7 64bit

  • Do you have a mouse object inserted? as mentioned on page 2 of the tutorial.

    " Add the input objects

    Turn your attention back to the layout. Double click to insert another new object. This time, select the Mouse object, since we'll need mouse input. Do the same again for the Keyboard object."

  • Agreed Cheers to Ashley and Tom. and everyone in the community that tests construct 2 and builds plugins. I've shown my friends how fast bug fixes and feedback work their way into new builds. It blows them away. No other software I or they use gets fixed and developed at this speed it's inspiring

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  • OK. New problem with TiledBackgrounds that maybe related maybe not. I can't seem to compare a Tiledbackgrounds instance variables. without going gray. with either the old or new runtime.js

    link to .capx updated version

    http://dl.dropbox.com/u/3285817/distance_tiledbackground.capx

  • Woohoo I did something useful.

    Thanks for the reply and Help Ashley.

    [edit] just tried it and works perfect.

  • hello.

    In trying to find either distance or angle from a Sprite to a TiledBackground I'm running into problems.   

    In the example .capx I try to set text to either of the above resulting in the preview not running at all "all gray screen"

    not sure where I went wrong.

    thanks in advance for any help.

    link to .capx

  • Great Thank you.

  • Hello.

    I'm trying to come up with a way to rotate all the objects on a given layer around a single point. To create an effect much like say rotating a board game keeping all the pieces in place.

    Can you pick objects based on layer?

    is it possible to alter the rotation or angle of a layer?

    like we can with scale and visibility.

    If not any ideas on how the effect could be done would be of great help.

    because i'm stumped. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thanks.

    All the bits you listed sound great.

    "Hotspot & image points for sprites

       Collision polygons

       Good support for tilemaps

       Families"

    And maybe a few small convenience tools.

    1. Duplicate layout "includes objects and layers"

    2.create prefab out of selected. "mostly due to not having tilemaps but would still be useful"

    3. Visible grid, to match snap to grid feature.

  • Just picked up the standard edition. Great work guys! Happy to support all the hard work that goes into it.

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  • Awesome thanks for the reply.