oliverj777's Forum Posts

  • 15 posts
  • Does anyone know of any recent Plugins that work well? After reading recent commented regarding this, I don't feel comfortable purchasing this...

    Thanks.

  • How big is your input image? The one with all of the characters?

    Input image? I'm using a custom web font, sorry should of mentioned that. The format it uses is .woff2 and its about 40 KB.

    But the webfont is stored locally, within in the Files Folder.

    Thanks.

  • Hello,

    I'm having issues Anchoring my sprite top left of my window.

    First off, this is for mobile, so screen size will need to be responsive, I'm currently using Inner-Scale. I just want to simply Anchor my sprite top left, when I do this - it appears cut off on most screen sizes.

    I tried doing it via an event sheet too: Btn_Sprite.Position (0,0). But because I have inner crop, the sides are occasionally cut off with certain screen. How can I make an event for this to take into account the inner crop?

    My console says that my Window Width = 640, and my Layout Width = 800. However, my actual screen size is 320 (google debug screen). When I run this, my sprite is too far off to the left.

  • Hello,

    I've been following this tutorial to get custom fonts within my Construct2 Game:

    scirra.com/tutorials/557/us ... ur-project

    It works, however it seems to be very slow to load, considering its all running locally. I tried following these steps too:

    custom-font_t73464

    Such as changing the TextFont to change every tick, but that didn't help either.

    Can anyone point me in the right direction? Thanks

  • ** bump **

  • Hello,

    I want to be able to shake my device to cause a trigger - for now, a simple Debug.Log will be fine.

    I know I can access the acceleration of the device by Touch > Compare Acceleration. Any ideas how I can use this to detect a Device Shake?

    Or is there's another plugin that can do this for me?

    Thanks.

  • Hello,

    I want to be able to include an instruction page within my game. The page itself is pretty simple, just text and a couple of sprites.

    However this content goes off screen, and I would like to include a scroll feature that mimics typical scrolls you see on mobile devices (over extend + spring), or just a simple scroll will work for now.

    I've currently got a Sprite that is larger than the Layout on its height, and I've applied a 'DragDrop' behaviour onto that and set the axis to 'Vertical Only' - this sort of behaves like a scroll. But I'm just wondering if there is anything else out there?

    My game is for mobile portrait, and the content is to slide vertically too.

    Thanks.

  • How are you doing the scaling now, specifically, in LiteTween?

    Yes, using LiteTween : Create/Initialise tween : [Tween Property] Size (Pixel) > Start from the beginning.

    Thanks.

  • Okay, after checking out the example on Pin Behaviour, I changed the 'Every tick' to 'On start layout' and the Pin works fine.

    However, the pin doesn't take into account the size of the object I'm wanting to pin. The dialog box 'pops' up from a 0% scale to a 100% scale tween. How can I get the other objects (buttons and text) to follow?

    Thanks.

  • Based on what you said above, it sounds like you pinned backwards. Pin the other items to the dialog box and move the dialog box. That should work just fine.

    I've added the Pin behaviour to my Text, and then on my event sheet: Every tick > Text_0 > Pin to > Dialog Box

    Still doesn't follow my dialog box - Its worth noting that my dialog bot is being moved by LiteTween, would this affect the Pin Behaviour?

    Thanks.

  • scirra.com/manual/150/containers

    Thanks, however this doesn't explain how I move 'grouped' objects. If I add the buttons and text to the dialog box container - it still does not follow the dialog box respectably.

  • Hello,

    Lets say, for example, I have a large sprite of a dialog box. Placed on the dialog box spite is also text, and two buttons.

    If I dynamically move the dialog box in an event, none of it's components will move with it (text and two buttons) as they're not grouped.

    I could, in the events on every tick tell the buttons and text to have the same positions as the dialog box with offset, but that just seems way too much work for something so simple! (What if I change the scale too?)

    I could also add a 'Pin' component to the text and buttons, however this doesn't seem to work very well? If I were to reset the X position on the dialog box for example - the pinned elements will not follow respectably (bug?).

    I found out that you can group objects together, and this is called 'Families' however, this is only for objects of the same type, which doesn't work for me.

    I find it very odd that something so common to game development, or just general development for that matter, doesn't seem to exists on a widely used editor... Grouping?

    Can someone please point me in the right direction? Thanks.

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  • Okay, thanks for this! I shall give it a try.

    I noticed that Construct 2 also has a fairly large community for Plugins. Do you know of any plugins that specifically give me UI/Framework elements with respect to what I'm looking for?

    Thanks again.

  • Thanks for your reply. Let me explain what I'm looking for. I basically want to run this on Mobile.

    I want to be able to show an entire panel/item (A) - with text and a button. But I also want to be able to slide that panel out of view, which will then show another panel/item (B) - with text and a button, and then I can slide that out of the way to show panel/item (C), etc...

    Something like this (The first one):

    http://www.jqueryscript.net/demo/Fully- ... gin-slick/

    But to take over the entire mobile screen - its for showing content. I want it to feel like a native mobile navigation. With the inertia, velocity slide, etc.

    Thanks.

  • Hello,

    I'm new to Construct 2, and I just want to know if it's possible to make a scrolling carousel? For navigation purposes.

    Thanks,

    Ollie.

  • 15 posts