olaf73645's Forum Posts

  • 9 posts

    Hi Zenox98,

    sorry for thanking you so late...got distracted !

    Many thx

    Olaf

  • Hi,

    can you be more specific?

    What exactly is your question?

    Cheers

    Olaf

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  • Hi,

    I am writing a multiplayer game to run on my own server. Many Apple iOS apps run out of the box nerver asking me for my email or anything. So I would like to achieve this from construct as well.

    I have come across https://stackoverflow.com/questions/11597100/uniquely-identifying-an-ios-user

    There it states :

    [quote:26edcr6t]

    The simple solution is to use the iCloud Key-Value Store, where you can store a unique user ID without requiring any kind of authentication or user information such as an email address.

    The end result is a random UUID (nothing that actually IDENTIFIES the user), that is different for each user, but will have the same value for multiple devices registered to the same iTunes account.

    We define a field in our iCloud KV Store, let's call it userID. When the app is launched, we first check the userID. If it's there, then we're all set with our user's unique ID. If not, then this is the first time we're running for this user. We generate a random UUID and store it in the KV Store under userID. That's all there is to it.

    I am wondering whether something like this would be possible from my Construct client?

    (of course the same question arises for Android as well...)

    Any hint will be deeply appreciated

    Cheers

    Olaf

    (It's been lonely in the saddle since the horse died!)

  • Another thought:

    Is there any way to identify the error C3 (and C2) is complaining about? I have not found any system variable that tells me the error code from the connection?!?

    Cheers

    Olaf

    Am I missing something?

    I found a BUG section for C2 but not for C3?!?

    I have a bug to report ...where can I do that instead?

    Thx

    Olaf

  • Hi all,

    I am trying to connect to my node server via C3 Ajax.

    Even though everything seems fine from the outside the C3 Ajax plugin keeps activating the "on any error" section.

    Maybe someone can help me out of this bad spot?

    Here is what I have done so far:

    I use this layout:

    https://www.dropbox.com/s/8oveiynsv4g95tr/C3Forum_20180128_002.PNG?dl=0

    The code in C3

    https://www.dropbox.com/s/6vgigstbtcu0b7t/C3Forum_20180128_001.PNG?dl=0

    The server code:

    https://www.dropbox.com/s/s3uugkkuf0p6g6k/main_v0.0.3.js?dl=0

    The resulting chrome network log:

    https://www.dropbox.com/s/az8cajof7mi6n7z/C3Forum_20180128_003.PNG?dl=0

    When I call the server address from chrome (GET message) I get the Hello world message as expected.

    I hope someone can make some sense of this?!

    Your help will be deeply appreciated.

    All the best

    Olaf

  • same problem here..

    r244 x64

    English

    Firefox

    Win 10

  • I had this error come up on my machine bcause the disk was out of space... maybe disk/media access is the problem?

  • Hi,

    I am working on a multiplayer game where the player animations from Spriter are chosen during runtime.

    The idea is that players work on their looks... and then appear in meeting areas showing their different look.

    I checked that I could change parts of the spriter files (only exchanging the png files) and load the changed files during design time.

    But what about runtime... is there a way to dynamically load the different bitmaps and SPON-files at runtime...like "on start of layout"??

    Is there any solution to this problem?

    Maybe load the info via ajax at runtime and replace it in the browser?

    Any suggestions/solutions would be extremely welcome.

    Cheers

    Olaf

  • 9 posts