oirad's Forum Posts

  • a windows acer aspire with touch screen

  • funny, flying foxes it looks pretty complete, the menu, the scoreboard, the only thing that bothered me is that the egg shell hits me too! because I though I would be safe if its broken.

    The motion seems to be well calculated.

    I ran it on firefox, the touch screen required 2 touches to move the sheep

  • thanks for your awesome replies, they are really important

    the square is a debug thing

    I too got annoyed by the music...

  • Updated!

  • Thank you! since I am trying to go all the way and complete this the idea is one level, but I keep struggling with the idea of discovering rooms jajajaj

    how far did you make it to?

  • Forgotten Legendz - Adventure/RPG

    how are you doing the darkened sides of the screen?

  • This game http://www.scirra.com/arcade/action/17590/ghost-hunter-trapped is almost my first game, you are suposed to survive all this things that come at you, can you do it? if so, for how long?

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  • Take a look here: http://www.newgrounds.com/portal/view/644324

    Here's a updated version of this one

    is not there anymore

  • I am doing an evasion one!, there is also choose the right one fast, repeat the pattern

  • you can take a look at totem

  • choose your mechanics first, ideas about story, puzzles or anything can fit into the project to fit your desired game mechanics.

  • I want to make so many different kinds of games....

  • sweet mother logic, look for it at bandcamp using google...

  • I have seen some videos about non combat games, some platformer examples where bit-trip runner, vvvvvv, super meat boy (is violent but you don't fight anyone), flow, portal (first person puzzle plataformer shooter... there was someone who made a portal base labyrinth platformer game here just don't remember what it was called), one called and jet it moves, to name a few.

    Basically is about plataformer mechanics and the goal, for example the character could be some kind of nature daemon (god send), that needs to reach areas in order to restore the land after some weird event turned into a wasteland, restoring certain areas will change them allowing for improvements on its jumping skills to reach further.

  • Platformer games use enemies just as obstacles to reach a target, not using them removes one kind of danger, like how the danger of falling has been removed on most platform games, in this kinds of games you give the player the reason to find a way to get to the other side and why that is not an easy task, the character has this special ability that allows them to overcome this obstacles in a way, it could be a special kind of jump that requires great timing, but it is important to also find out what the obstacle is, so a mechanic can be added.

    When you refer to no combat, does it remove evasion of obstacles, and any other kind of danger, a deathless game?