ogamerof's Forum Posts

  • 6 posts
  • hello everyone... nice to meet you all...

    this is my first project using trial version of construct 3..

    I created a maze that always random when it start. it still in progress.

    no enemies, no treasure, not even an ending.

    but, I want to ask. If everytime you run the game, you will notices that most of the time, the right side of the maze is almost always the biggest space area of all. is like the randomize love to create and circle around in the right area. but some little time, the random looks "good" and create evenly.

    does anyoen have any idea what's wrong with that? any suggestion are welcomed for me.

    please check my first creation..

    1drv.ms/u/s!AlM-dC9w6IDgnXdZsWagmVkP1hTS

  • thank you for your example...

    ...and yes, I have tried your method too... but still, it spawn to the whole screen and cover even the path, not just empty area..

    i don't know why...

    if you don't mind, you can cek my trial maze. I know is a mess...

    https://1drv.ms/u/s!AlM-dC9w6IDgnXdZsWagmVkP1hTS?e=3I1Q2C

    found the problem!!.... i set off the collision, so it won't detect the "if collision".. silly me...

    thank you for your help

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  • ahhhhh.... thank you very much... my mistake...

    thank you for the info... now, i know what to do...

  • hello evryone... nice to meet you...

    i just try construct 3 recently and many thing makes me confuse compare to my previous experience with other creator program. so, forgive me if I make a mistake...

    as you can see in my file... i just create simple event. mouse clicked will move the player and create random box. the problems are:

    1. when I "set position" of the player, the object move itself back to the last position. can't stay to the "set position" i set it for the object.

    2. when the player and the block collide, it seems is not collide properly, there is a gap between block and player.

    can anyone explain to me or maybe there is already any post about this? i need help. thank you everyone..

    1drv.ms/u/s!AlM-dC9w6IDgnXmgbe70i2tDqeoF

  • thank you for your example...

    ...and yes, I have tried your method too... but still, it spawn to the whole screen and cover even the path, not just empty area..

    i don't know why...

    if you don't mind, you can cek my trial maze. I know is a mess...

    1drv.ms/u/s!AlM-dC9w6IDgnXdZsWagmVkP1hTS

  • hello everyone.. nice to meet you all

    I am a newbie here and still try the trial version of construct. I am usually using game maker.

    I am sorry if question is already posted here. I've already search and can't find the right answer for me.

    I build a simple maze and create a layout 1600x900 pixel.

    I have sprite call "walk" with 25x25 pixel.

    I create a randomize function to create path in the layout.

    Everytime my random get a position, I create object "walk" to mark that position.

    After that, I want to fill the empty position with sprite/object "wall". But how do I check if that position is empty or already have sprite/object "walk"?

    I create

    for "xx" from 0 to wwall > create object "wall" on layer 0 (xx,yy)

    for "yy" from 0 to hwall

    .......................

    but i don't know what to fill the "...." to create a condition if that position xx and yy is empty (no sprite/objct "walk") or already have sprite/object "walk" before create a "wall" sprite/object.

    Can anyone tell me how to do that?

  • 6 posts