Ofris's Forum Posts

  • Hi!

    Congrats for your game, it's really cool and fun.

    I saw you are using video ads to continue with Unity Ads. Do you have any tutorial for this? I saw the unityads plugin in the Cocoon.io dashboard but I don´t know how to start.

    Thank you and congrats again!

  • Hey!

    Thank you for your asnwers!

    The game started in English. I am playing it in Spain with a UK smartphone.

    By the way I think the "Menu" button on the levels is clear enough, it's just me that I didn´t saw it. As you know, as per convention this button uses to be in the top right/ left corner of the device screen, but to be honest it works perfectly where it is at the moment.

    Congrats again, it's an excellent game, I can´t stop playing it

  • Congrats, it's an amazing game! I love the visuals but also the gameplay and the upgrades system. I am now playing it and I am really enjoying it.

    Some feedback:

    • It would be great to have a Back button from the levels. At the moment if you want to go to the Map from a Level you need to close the game.
    • I find the game a little bit difficult in the first levels. I am now in the 4th or 5ft level I am having some difficulties to win, so perhaps I would add more coins at the beginning to be able to buy more weapons.
    • The Donation section with the fortune wheel is an excellent idea, I hope it monetizes well. Some rewards could be perhaps better (you can´t buy anything interesting with 100 coins).
    • You mention that there are ads. In my case I didn´t see any ad at the moment.

    Some questions:

    • Did you finally used Intel XDK to export?
    • Can you please recommend me any tutorial you used for the in-app purchases?
    • Are consumable price currencies (dollar, pounds, euros...) updated automatically depending on the conutry?
    • Are the "numbers" of the game (rewards, prices...) stored in an Excel file or similar?

    Thank you and congrats again!

  • Hi, good job!

    Some feedback:

    • Performance is fine on Galaxy S4.
    • I don´t think ads are intrusive.
    • Game is challenging. I think the difficulty is OK for this kind of game (fast sessions, you need to improve your higher score...).
    • I didn't found very intuitive the way the user has to obtain coins. I often loose by trying to take a money. I needed to see again the tutorial to see how this worked, but I think users wil just try to click on coins to obtain them.
    • Did you think about a life system? You start with 1 life but you can buy more lives with coins.It could be great to get a feeling of progression.
  • Did you follow any tutorial for Vungle and C2?

    How is the service working? Are you happy with it?

  • Just tested it and it works, thank you!

    However, the best scenario would be to see our loader layour at the beginning instead of a black screen.

  • That sounds great. Visual Novels are quite popular in Asia and I think it could be a success also in West markets with non-anime visuals & storylines. So this project is very interesting

  • Same problem here. I am following tutorials with no result, and it seems there is a lot of confusion around this theme.

    I managed to make a custom splash screen with my logo and my loading bar... but using Intel XDK the Counstruct 2 logo and loading bar will always appear.

    As far as I can remember, all the Construct 2 games for Android I have tried have the C2 logo at the beginning. Anyone managed to avoid it?

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  • Hi! Very interesting project. I would add:

    • Dialogs should appear progressively (word by word).
    • Conversation record, so user can read past dialogs.
    • Some visual novels have "point & clicks" elements.
    • Navigation features: click on some part of the screen to access a new sceneario.
    • Character animations: different sprites should appear depending on the dialog (neutral, happy, sad...).
    • Languages support.

    Please let us know how the project progress

  • Ofris

    Thank you very much for great feedback! Regarding to "life" - it depends how you hit the tree. If you loose all your speed - its game over. But sometimes you may even try to use trees for turning faster etc...

    I'm planning to add more levels, but need to polish some other things first. If you have ideas for levels, you can design them - I'm all ears.

    Could you please give a short review at google play? Thank you again - I appreciate it very much!

    Of course, I will review the game

    Reagarding the levels, I am enjoying more the levels without routes, that is, open scenarios with obstacles. For example: "Fields of the glory".

    More general feedback, I hope you find it useful:

    • The "Sound" buttons should probably appear in the main menu. Each time you start the game you have to select the sound options, it's probably a step that users should avoid.
    • Users probably would prefer to unlock levels. All the levels are currently unlocked from the beginning.
    • User Interface: the "Repeat" button (after failing in a level) should probably be in the right part of the screen (where the "Next" button is currently placed).
    • I miss some feedback to show that you will fail the level if the car stops. Whithout your explanation I thought the car had a life bar, as it's not very common to fail a level in a racing game by stoping the car.

    I still love the one click button gameplay, but it's perhaps frustrating to fail levels because your car enters in "slow down" areas.

  • Amazing game!

    Great menus and very cool visuals (including animations and zoom effect). The concept is also amazing. Gameplay is easy to understand and very entertaining. Yes, it's probably too hard to play, but I am not sure if it's a problem related to controls or level design. There are sometimes too much obstacles.

    Also, I miss some feedback related to life. Sometimes I die crashing one tree, sometimes with more than one... why?

    Again, congrats, it's a very cool game. I hope you add more levels!

  • My entry is Brumaire 2030, a military aptitude test with some risky features as a fictitious language (mix between English, Esperanto and others) and art based on the oscilloscope.

    The test can be completed in less than 5 minutes and there are 20 different results/endings based on your performance.

    It's maybe too much cryptic and experimental, but well, it´s a game jam There are also some secrets hidden in the game.

    Most of the development time was spent in audio that can be only heard with headphones.

  • Hi!

    I can Set Value on Lives so the Player always Starts with 3 Lives after Game Over.

    But as the Life item (which adds +1 to Life Global Variable when the Players touch it) is Persistent, when the Player starts a new Game the Life items won´t appear. That is why I need to keep the Life item Persistent but reset it each time you start a new game. Maybe the Reset Variables was not the better solution.

    I don´t want to take you more time

    Thanks!

  • Hi Manley23:

    Thank you for your answer. I can´t solve it with System-> Set Value action. Do you know if I can apply System -> Reset global variables to just one Global Variable?

  • Hi:

    Do you know if it's possible to reset just one of different Global Variables?

    For example, in a platform game: you have Lives and Collectibles in the levels. Both are Persistent objects with Global Variables. After the player dies, you have to Reset the Lifes but not the Collectibles, as once it's taken it doesn´t have to appear anymore.

    Thanks in advance.