oddo's Forum Posts

  • 3 posts
  • thans a lot for your tip!

    i've just try that but still don't work properly.

    i'm wondering about some device issue: on a new iphone (i've made a ios app using xcode) sounds are working great.

    actually also on my samsung galaxy s2 with chrome the latency problem is not so big.

    i think it's an android default browser quest.

    Thank you again for your answer

    any other tips are welcome

    goonight!!!

  • Hi everyone!

    i've try a lot of thing before to ask your help.

    This is my problem:

    i'm making an android app (html5 exported project + eclipse with phonegap plugin);

    that app have to play a sound every x seconds;

    i found that in every android devices i try that sound is not playing always at every x seconds: it's a bit irregular.

    That makes the game experience not as precise as i would like.

    I try also to use the calljs plugin, but seem that it won't work with the every x seconds condition.

    By the way calljs is not better that the simple "play sound" action provided with contruct 2.

    I'm sorry for my english and i hope someone could help me

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi everyone!

    There's a lot of question here that wait for an answer and so i add mine:

    building my C2 project with eclipse + phonegap for android i found that calljs plugin added to LowLatencyAudio plugin works perfectly, but not in the case i make a "every x seconds" condition: execute "somewhat". This simply doesn't work on my device (samsung galaxy s2) and on other i try.

    so: is there anyone that could and would help me to find a way to solve my problem?

    Thank you very much!

    (sorry for my english)

  • 3 posts