OddConfection's Forum Posts

  • Hello^^

    Can you send me an example file? I really need. thank you very much

    I believe this is the example I posted back then:

    dropbox.com/s/10jaxegej8l1cax/LoadingScreen%20between%20levels.capx

  • For the Line of Sight issue, in Event 2 you're looking for LOS on Pig but then doing actions on Family2, but they are treated as different things (even if the Family just contains Pig), so with no specific instance of Family2 picked it's applying the actions to all of them.

    Fix would be to change the Event to LOS on Family2

    The Pig2 pathing could be partly caused by a similar issue in that you are just moving to Family2 without picking a specific instance of Family2.

    Presumably you are spawning the Pig2 in Event 3 (which I can't see in the video), so you could move the find path code there to pick the Family2 that you have LOS on.

  • Bootfit

    You might want to take a look at Global Layers, as this will allow you to have the pop-up designed in a separate layout and appear in other layouts by overwriting the layer with the same name.

    scirra.com/manual/85/layers

    You'd need to make the layer invisible and disable it's events on start and then make it visible and enable the events when you want to show the pop-up

  • Add the Browser plug-in and on the first layout in a System->On start of layout event add the action Browser->Request fullscreen

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  • Implementing dragging and dropping manually isn't difficult, but it's always a pain in the butt -- so I was really excited the first time I found the "drag and drop" behavior in Construct. So easy!

    That said, is there any way to do an offset? On mobile, for example, most games will offset the item being dragged so it isn't blocked by the player's finger. Is this possible (without rolling my own D&D code)?

    Sprite:DragDrop is dragging -> Sprite: Set position to Touch.X - 32, Touch.Y - 32

  • corrupted link and i guess you use c3 ?

    i'm using c2

    You've asked in the C3 forum, might want to ask in the C2 one instead.

  • NetOne

    Not looked at the c3p as I'm not using C3 yet, but from what you've written you're spawning a new Pickup every second at the same location as the old pickup (which is the same time you wait to flash), so it could be hiding the one that is flashing behind it. You might want to extend the wait to spawn to 3 seconds instead of 1.

    Also, rather than count dt in a variable, you could use the Timer behaviour on the Pickup

    Pickup: On created -> Pickup: Start Timer "StartFlash" for 1.0 (once)

    Pickup: On timer "StartFlash" -> Pickup: Flash 0.1 on 0.1 off for 1.0 seconds

    Pickup: On flash ended -> Pickup destroy

    Edit: Here's a C2 capx example - https://www.dropbox.com/s/huyfxdvwxtttu ... .capx?dl=1

    I spawn to the left every second, to the right every 3 seconds, notice that the one to the left doesn't appear to flash (because new one appears in front) even though all the other code is affecting them the same with regards to flash and destroy.

  • I've not heard of this happening, have you experienced it?

    I guess I would just advise to go with a trusted freelancer with a good reputation and maybe have a contract in place with non-disclosure and non-compete clauses.

    Generally, I think freelancers are freelancers because they don't want the hassle of everything else you have to do to make a game successful other than actually make the game; e.g. marketing, promotion and distribution; so are happy to just be paid to make your game and move on to the next one.

    Also, it's very rare that a game idea is so unique that it would be worth stealing, as most "new" ideas are usually just mix of established genres and mechanics.

  • the affected browsers

    It's an issue in the Editor, browsers are irrelevent

    In the editor, the behaviors tabs open automatically even though it was closed.

    I can confirm it's the same in r252, though I've not noticed it until you mentioned it, so I don't know iif it's always been like this or something new.

    The whole Behaviours section will remember the open/closed state per object, but individual behaviours will always be open when switching objects if Behaviours is open.

  • Artpunk

    If you get stuck you could use google sheets and add function =UPPER(GOOGLETRANSLATE("MORE GAMES", "en", "fr")) to translate from English to French and convert to upper case for example

    https://docs.google.com/spreadsheets/d/ ... sp=sharing

  • boulerzzz

    Add the Browser object

    Browser: On back button -> Browser -> Close

    You can also do this from an "Exit" Sprite/Button

    https://www.scirra.com/manual/110/browser

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  • FacuLNF

    Some tips were given in a recent thread:

  • Are these your background assets?

    I've seen them free on another artists site, and you don't seem to be selling the paid backrgounds from that site here.

    Site for reference: https://craftpix.net/freebies/free-hori ... ckgrounds/

  • Matei511

    Have you considered using the Car behaviour?

    https://www.dropbox.com/s/irhadp1si3ki3 ... .capx?dl=1