oanag's Forum Posts

  • 12 posts
  • I have this Text object with a rather lengthy amount of text, consisting of multiple paragraphs. I am splitting them by adding "newline", but this makes them stick really close together, without any amount of spacing between paragraphs. I tried doing "newline&newline" but that adds too much space!

    I tried using this plugin: http://c2rexplugins.weebly.com/rex_tagtext.html which in principle does what I want, I figured I could set the newline to size 1, but if I try to use it, the different text types overlap, so it's unusable.

    Adding multiple text boxes would be problematic. The text is very long and varies, it would be an insane amount of work.

    Is there any other way to do this?

    Thanks in advance.

  • Well if you opened the project, the .autosave gets emptied anyway it seems. You'd need to check the backup, if anything...

    Good to know I'm not the only one who experienced it though

    I've disabled autosave for now, backup seems to work fine. Will play with this some more once I'm not on tight deadlines any more.

  • I know it is vague, sorry

    I can tell you it is actually not from Git, as it does this even when git is not active. It may be if you click or change something while it's autosaving, but since the program is mostly frozen, it doesn't always work.

    I will experiment with it some more and if I find steps to reproduce it, I'll let you know. I just posted it here for reference and to see if anyone else experienced it.

    Thanks for reading though!

  • I've been following this tutorial: https://www.scirra.com/tutorials/237/ho ... -web-fonts

    It works fine on Desktop and Android, but when I load it up on my iPhone, it doesn't show the right fonts, it goes to a default of sorts. I tried it in both Safari and Chrome.

    Here's the .capx: http://1drv.ms/1DPkI85

    Am I doing anything wrong or is this a bug? Thanks!

    Edit: More info and partial solution: it seems fonts ALWAYS fail to load on the first layout loaded. If you load the fonts in the first layout, then go to a different layout and load them again, it seems to work. Why is it doing this though? Do I really need a "loading" layout to get this working?

  • Problem Description

    I am working on a rather large project, which is saved as a full project, not single file. Every so often, I see that the open project in the title is changed from ProjectName to ProjectName.capx.autosave. Any future saves from that point overrides the autosave, and not the main project file.

    This is really annoying because if I close Construct and open ProjectName, then all the changes are lost, and it overrides the autosave too, so I can't open that any more. There is a ProjectName.capx.capx.autosave as well, so I can recover some of my latest work that way.

    I am using Git with SourceTree for backup, so it may have something to do with this, not being able to open ProjectName.caproj because it's in use and switching to the autosave automatically without no error message?

    Attach a Capx

    not relevant

    Description of Capx

    not relevant

    Steps to Reproduce Bug

    Seems to happen at random, have not noticed a pattern. May be related to using GIT to back up the project while having Construct open? Or .caproj being in use while an autosave is made?

    Observed Result

    Active project switches to its autosave.

    Expected Result

    Active project remains the active project?

    Affected Browsers

    not relevant

    Operating System and Service Pack

    Windows 7 SP1

    Construct 2 Version ID

    Version 195 (64 bit)

    Any ideas what I can do to avoid this?

  • It was on a client's request ( I am a freelance game dev ) but it sounds like they are ok with an executable as well, so I guess I can do that.

  • Doesn't that make a .exe file? Unfortunately, I still need it to be a .html and run in a browser. It also should work on mobile...

    I understand the reason it doesn't work is due to browser restrictions on reading files from disk. Can the images and sounds maybe somehow get embedded in the exported .js files?

  • Is it possible to run the game completely offline, say from a USB drive? On both PC and Mobile? It has to be HTML5, not a native app.

    I know you can't do this directly, but can I modify the exported .js or something to make it work?

    Thanks.

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  • It does indeed. Thank you and sorry to have bothered you.

  • It's with the one linked in the first post

  • First of all, thanks for sharing your behavior with us all! I am unfortunately here to report a bug.

    I tried running the demo project and I get an error when it reaches the end of the spline. Attached image shows what's going on.

  • Thanks hermitpenguin, had exact same issue, followed your instructions, worked perfectly!

  • 12 posts